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General Tabletop Discussion
*Pathfinder & Starfinder
If I eliminate minions, what extra should I give controllers?
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<blockquote data-quote="mischa84" data-source="post: 4653391" data-attributes="member: 81141"><p>I know what your problem is: A bunch of minions that get killed with one single action. Thats not what they're supposed to do. They are supposed to fill the battlegrid and hamper PC's movement. To flank PC and give the other monsters combat advantage.</p><p>But somehow it ends very bad because they're hanging around in bunches with a sign: AOE here!</p><p></p><p>Like last week when my Eladrin wizard noticed those nice guys held someone captive. (I got to say: before that session i waited always for the right time to use my daylies (that never came) so i wanted to make a move.)</p><p>So my Eladrin Wizard used his Action Point to call his Freezing Cloud. I didn't know that I aimed at 3 Minions.</p><p></p><p>I don't have that much experience with minions in 4e but it seems minions should be placed carefully. Don't group them! Even if a minion is cherishly devoted to your main NPC don't let it sit too close.</p><p>The best place to avoid AOE is between enemys.</p><p>This sounds a little bit crazy but my group would kill me if i think about friendly fire. (Perhaps because i have a magic Staff (+1) and +4 Intmod and they didn't care too much about Fortitude and Reflex?)</p><p></p><p>This said I would answer your question with: If you really want to play no more minions give your Wizards additional effects or pump up the damage-dies. This would make him a little more striker if you need one.</p></blockquote><p></p>
[QUOTE="mischa84, post: 4653391, member: 81141"] I know what your problem is: A bunch of minions that get killed with one single action. Thats not what they're supposed to do. They are supposed to fill the battlegrid and hamper PC's movement. To flank PC and give the other monsters combat advantage. But somehow it ends very bad because they're hanging around in bunches with a sign: AOE here! Like last week when my Eladrin wizard noticed those nice guys held someone captive. (I got to say: before that session i waited always for the right time to use my daylies (that never came) so i wanted to make a move.) So my Eladrin Wizard used his Action Point to call his Freezing Cloud. I didn't know that I aimed at 3 Minions. I don't have that much experience with minions in 4e but it seems minions should be placed carefully. Don't group them! Even if a minion is cherishly devoted to your main NPC don't let it sit too close. The best place to avoid AOE is between enemys. This sounds a little bit crazy but my group would kill me if i think about friendly fire. (Perhaps because i have a magic Staff (+1) and +4 Intmod and they didn't care too much about Fortitude and Reflex?) This said I would answer your question with: If you really want to play no more minions give your Wizards additional effects or pump up the damage-dies. This would make him a little more striker if you need one. [/QUOTE]
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If I eliminate minions, what extra should I give controllers?
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