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If I eliminate minions, what extra should I give controllers?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 4654559" data-attributes="member: 6533"><p>In our Thunderspire campaign the wizard is still the pre-eminent damage dealer.</p><p></p><p>She rarely drops anything on her own, but what she does do is make it possible for the strikers to drop things on their own.</p><p></p><p>Hitting two or three guys for fifeteen damage a round lets the controllers do their job much more effeciently.</p><p></p><p>On the other hand, I've found Thunderspire to be so - hmmm - grindy that I've allowed dailies to refresh every milestone. That the wizard feels free to use the reliable dailies makes things much better for her.</p><p></p><p>So... maybe let the Wizard take a feat that let's him spend an action point to refresh a daily from his spell book during a short rest?</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 4654559, member: 6533"] In our Thunderspire campaign the wizard is still the pre-eminent damage dealer. She rarely drops anything on her own, but what she does do is make it possible for the strikers to drop things on their own. Hitting two or three guys for fifeteen damage a round lets the controllers do their job much more effeciently. On the other hand, I've found Thunderspire to be so - hmmm - grindy that I've allowed dailies to refresh every milestone. That the wizard feels free to use the reliable dailies makes things much better for her. So... maybe let the Wizard take a feat that let's him spend an action point to refresh a daily from his spell book during a short rest? [/QUOTE]
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If I eliminate minions, what extra should I give controllers?
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