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If I eliminate minions, what extra should I give controllers?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4689265" data-attributes="member: 82106"><p>Yeah, at the risk of restarting all the debates about tough minions there is a lot of support for a 'tough minion' rule. The way I do it is just assign a "toughness" factor to minions. Damage below that only bloodies them, but once they are bloodied, the next hit always kills. Thwarts cheap minion clearing, but doesn't make the minions very much stronger. Once in a while a melee guy will only bloody one, but if you give them say around 10 toughness at lower levels it works pretty good. </p><p></p><p>To be honest the other issues people have with wizards seem to me to be more a combination of perceptions based on other game systems and older editions of D&D. Wizards WERE the premiere super flexible character for sure. It is less true now. Other people seem to be fixated on the fact that the wizard isn't "enough of a controller". </p><p></p><p>My answer is "so what"? It is what it is. In odd/1e/2e fighters did nothing but swing a sword, they had basically no other abilities AT ALL, yet people rarely complained. As for what other games do, it just isn't relevant. If it isn't fun for you, then you SHOULD change it, but a reset of expectations is perhaps in order. All 4e classes are nearly equal, you don't get to be the prima donna as a wizard anymore...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4689265, member: 82106"] Yeah, at the risk of restarting all the debates about tough minions there is a lot of support for a 'tough minion' rule. The way I do it is just assign a "toughness" factor to minions. Damage below that only bloodies them, but once they are bloodied, the next hit always kills. Thwarts cheap minion clearing, but doesn't make the minions very much stronger. Once in a while a melee guy will only bloody one, but if you give them say around 10 toughness at lower levels it works pretty good. To be honest the other issues people have with wizards seem to me to be more a combination of perceptions based on other game systems and older editions of D&D. Wizards WERE the premiere super flexible character for sure. It is less true now. Other people seem to be fixated on the fact that the wizard isn't "enough of a controller". My answer is "so what"? It is what it is. In odd/1e/2e fighters did nothing but swing a sword, they had basically no other abilities AT ALL, yet people rarely complained. As for what other games do, it just isn't relevant. If it isn't fun for you, then you SHOULD change it, but a reset of expectations is perhaps in order. All 4e classes are nearly equal, you don't get to be the prima donna as a wizard anymore... [/QUOTE]
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If I eliminate minions, what extra should I give controllers?
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