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If I eliminated the cleric class....
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<blockquote data-quote="Buttercup" data-source="post: 94460" data-attributes="member: 990"><p>First, I should say that I'm really just kicking these ideas around. This campaign will start in May. So I've go a little time yet. But I got my idea out of Tuerny's game (it's in Story Hour. "A Lone Tower....").</p><p></p><p>The players will start the campaign by going to work for a wizard who wants their help in a ritual. It will go very wrong, and he will shove them through a portal to save them. I figured that if there were a cleric, they might not have access to their god in the place they went, and I didn't want to let a player do all that work on a character that would turn out to be useless.</p><p></p><p>So, no clerics as a starting class. Maybe they could become clerics later, I haven't decided. </p><p></p><p>I like the idea of undead becomming very tough. But having no one in the party who can cast healing spells would be a pain in the butt. I suppose I could make healing potions very cheap. But I like the idea that a sorcerer could have access to healing magic. I mean, who can say what powers a sorcerer has within themselves?</p><p></p><p>Final note. I won't be allowing druids to start with either. The party won't be in their old world, and they won't know their new one well enough to become a druid for quite some time, if ever, I would think.</p></blockquote><p></p>
[QUOTE="Buttercup, post: 94460, member: 990"] First, I should say that I'm really just kicking these ideas around. This campaign will start in May. So I've go a little time yet. But I got my idea out of Tuerny's game (it's in Story Hour. "A Lone Tower...."). The players will start the campaign by going to work for a wizard who wants their help in a ritual. It will go very wrong, and he will shove them through a portal to save them. I figured that if there were a cleric, they might not have access to their god in the place they went, and I didn't want to let a player do all that work on a character that would turn out to be useless. So, no clerics as a starting class. Maybe they could become clerics later, I haven't decided. I like the idea of undead becomming very tough. But having no one in the party who can cast healing spells would be a pain in the butt. I suppose I could make healing potions very cheap. But I like the idea that a sorcerer could have access to healing magic. I mean, who can say what powers a sorcerer has within themselves? Final note. I won't be allowing druids to start with either. The party won't be in their old world, and they won't know their new one well enough to become a druid for quite some time, if ever, I would think. [/QUOTE]
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If I eliminated the cleric class....
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