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If I eliminated the cleric class....
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<blockquote data-quote="Kichwas" data-source="post: 94582" data-attributes="member: 891"><p>There was an incident in my last campaign that made me realize I didn't like clerics:</p><p></p><p>The PCs were injured in a fight on a dark street near the docks. They rush over to a shrine to the goddess of the oceans and bang on the door. I have a priest come out and the PCs start bargaining for healing.</p><p></p><p></p><p>This is a perfectly normal DnD thing to do.</p><p>My players were completely justified in it and I was completely without argument to see any wrong in it.</p><p></p><p>That's simply how the game sets itself up.</p><p></p><p>Religious people are for getting a recharge...</p><p></p><p>And that's where I found my problem. They just didn't feel like religious nuts anymore.</p><p></p><p>So I'm dropping the cleric and all healing classes from the game. I'm also dropping all arcane magic classes. I'm going to replace it with a different magic system.</p><p></p><p>The Sovereign Stone and Wheel of Time ones are the best candidates among the published options.</p><p></p><p>I particularly like how healing in Wheel of Time just converts the damage to subdual. So you're still hurt just not in the same way.</p><p></p><p>I plan to replace the religious types with the Priest class in Fading Suns d20. Those guys are all about what a Priest should be about: social issues, connections, and zealotry.</p><p></p><p>They have no magic. No more than my local Friar, Paster, Priest, Rabbi, Iman, Monk, Shaman, Wacko on the street has...</p></blockquote><p></p>
[QUOTE="Kichwas, post: 94582, member: 891"] There was an incident in my last campaign that made me realize I didn't like clerics: The PCs were injured in a fight on a dark street near the docks. They rush over to a shrine to the goddess of the oceans and bang on the door. I have a priest come out and the PCs start bargaining for healing. This is a perfectly normal DnD thing to do. My players were completely justified in it and I was completely without argument to see any wrong in it. That's simply how the game sets itself up. Religious people are for getting a recharge... And that's where I found my problem. They just didn't feel like religious nuts anymore. So I'm dropping the cleric and all healing classes from the game. I'm also dropping all arcane magic classes. I'm going to replace it with a different magic system. The Sovereign Stone and Wheel of Time ones are the best candidates among the published options. I particularly like how healing in Wheel of Time just converts the damage to subdual. So you're still hurt just not in the same way. I plan to replace the religious types with the Priest class in Fading Suns d20. Those guys are all about what a Priest should be about: social issues, connections, and zealotry. They have no magic. No more than my local Friar, Paster, Priest, Rabbi, Iman, Monk, Shaman, Wacko on the street has... [/QUOTE]
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If I eliminated the cleric class....
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