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If I eliminated the cleric class....
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<blockquote data-quote="Deadguy" data-source="post: 94806" data-attributes="member: 2480"><p><strong>Get Rid of Gods while You're At It!</strong></p><p></p><p>I'll float one approach that I have adopted for my own <em>Shattered World</em> campaign. I too got rid of clerics (and druids), not because of any planar considerations, but because I was very tired of campiagns where characters bounced around as pawns of the Gods. Instead there are <span style="color: green">Theurges</span> who wield many (though not identical) powers of the Cleric and Druid classes. But the basis of power for Theurges is their passionate belief in various ideologies, the Principles, for example Power or Degeneration or Questing. The advantage is that there are no divine beings to adjudge the 'worth' of the organisations that spring up around these Principles, so no being can adjudge what they are supposed to do. That way the politics and actions of the organisations is a function of human will, pride or any other drive!</p><p></p><p>Though they do similar things, Theurges don't share an identical feel to Clerics. They are far more impassioned than most Clerics are <em>ever</em> portrayed, and they relate much more closely with the interests of their fellow men than it seems the 'gods-squadders' do.</p><p></p><p>Just a different way of looking at things if you want to remove the role of the Gods...</p></blockquote><p></p>
[QUOTE="Deadguy, post: 94806, member: 2480"] [b]Get Rid of Gods while You're At It![/b] I'll float one approach that I have adopted for my own [i]Shattered World[/i] campaign. I too got rid of clerics (and druids), not because of any planar considerations, but because I was very tired of campiagns where characters bounced around as pawns of the Gods. Instead there are [COLOR=green]Theurges[/COLOR] who wield many (though not identical) powers of the Cleric and Druid classes. But the basis of power for Theurges is their passionate belief in various ideologies, the Principles, for example Power or Degeneration or Questing. The advantage is that there are no divine beings to adjudge the 'worth' of the organisations that spring up around these Principles, so no being can adjudge what they are supposed to do. That way the politics and actions of the organisations is a function of human will, pride or any other drive! Though they do similar things, Theurges don't share an identical feel to Clerics. They are far more impassioned than most Clerics are [i]ever[/i] portrayed, and they relate much more closely with the interests of their fellow men than it seems the 'gods-squadders' do. Just a different way of looking at things if you want to remove the role of the Gods... [/QUOTE]
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If I eliminated the cleric class....
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