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If I eliminated the cleric class....
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<blockquote data-quote="wolfpunk" data-source="post: 95130" data-attributes="member: 699"><p>In my campaign setting, I did something along the lines of removing the cleric. I made the cleric an npc class only. I created a detailed panthenon, and the npc priest classes for each one. The players now have to go to clerics for healing etc. The benefit of this is, I can make it cost money, I can make it cost a mission, I can make it cost whatever I feel equates to an equivalent trade. By making various different deities, I can have it so that a priest one on deity might not heal them, or would make it very expensive, and yet a different deity would do it for free. I have a detailed list of what temples and shrines exist in which place. The players simply have to find the one where they think their chances are the best.</p><p></p><p>It has worked pretty well. It makes it a bit more lethal combat wise, but I have made non-magical versions of healing potions, and medicine kits and things like that to compensate a bit.l</p></blockquote><p></p>
[QUOTE="wolfpunk, post: 95130, member: 699"] In my campaign setting, I did something along the lines of removing the cleric. I made the cleric an npc class only. I created a detailed panthenon, and the npc priest classes for each one. The players now have to go to clerics for healing etc. The benefit of this is, I can make it cost money, I can make it cost a mission, I can make it cost whatever I feel equates to an equivalent trade. By making various different deities, I can have it so that a priest one on deity might not heal them, or would make it very expensive, and yet a different deity would do it for free. I have a detailed list of what temples and shrines exist in which place. The players simply have to find the one where they think their chances are the best. It has worked pretty well. It makes it a bit more lethal combat wise, but I have made non-magical versions of healing potions, and medicine kits and things like that to compensate a bit.l [/QUOTE]
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If I eliminated the cleric class....
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