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<blockquote data-quote="Wulf Ratbane" data-source="post: 1202611" data-attributes="member: 94"><p>Interesting... Just last week I sent Osseum the following product announcement:</p><p></p><p><span style="color: red"><em>Slavelords of Cydonia</em> is an epic campaign sourcebook for use with Bad Axe Games' Grim Tales. Part sourcebook, part adventure, this tome details the Second Great War between the tentacled Lethid horrors and the cruel reptilian Sli’ess—and the PCs are caught in between! The first Lethid/Sli’ess war sundered the Earth and sank mighty Atlantis, and it is up to the players to stop a second cataclysm. </span></p><p><span style="color: red"></span></p><p><span style="color: red">The adventure portion of this sourcebook is cleverly constructed so that the GM can set his campaign in any era, from the sword-and-sorcery Archaic era, to the crowded streets of the Modern era, to the desolate wastes of the Post-Apocalyptic era. The GM can even run the adventure across several eras, allowing the players to play their own heroic descendants. The adventures can be run as a single epic adventure spanning levels 1-20, or broken up and dropped into an ongoing campaign.</span></p><p><span style="color: red"></span></p><p><span style="color: red">The sourcebook contains greater detail on two of the major villains introduced in the Grim Tales campaign rulebook, the Lethid and the Sli’ess. The history and motivations of these two machiavellian threats is laid bare for the GM, along with plenty of new rules: new Lethid and Sli’ess creatures, new psionic powers, occult spells, and fantastic technology.</span></p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 1202611, member: 94"] Interesting... Just last week I sent Osseum the following product announcement: [color=red][i]Slavelords of Cydonia[/i] is an epic campaign sourcebook for use with Bad Axe Games' Grim Tales. Part sourcebook, part adventure, this tome details the Second Great War between the tentacled Lethid horrors and the cruel reptilian Sli’ess—and the PCs are caught in between! The first Lethid/Sli’ess war sundered the Earth and sank mighty Atlantis, and it is up to the players to stop a second cataclysm. The adventure portion of this sourcebook is cleverly constructed so that the GM can set his campaign in any era, from the sword-and-sorcery Archaic era, to the crowded streets of the Modern era, to the desolate wastes of the Post-Apocalyptic era. The GM can even run the adventure across several eras, allowing the players to play their own heroic descendants. The adventures can be run as a single epic adventure spanning levels 1-20, or broken up and dropped into an ongoing campaign. The sourcebook contains greater detail on two of the major villains introduced in the Grim Tales campaign rulebook, the Lethid and the Sli’ess. The history and motivations of these two machiavellian threats is laid bare for the GM, along with plenty of new rules: new Lethid and Sli’ess creatures, new psionic powers, occult spells, and fantastic technology.[/color] [/QUOTE]
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