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If I ran an RPG company I would make_________.
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<blockquote data-quote="Corinthi" data-source="post: 1203341" data-attributes="member: 8272"><p>Supplements for Mutants and Masterminds along the lines of the various Hero System Supplements. </p><p></p><p>Books full of pregenerated Heroes, Villians, Teams, and other things that Gamemasters can weave into thier own games without too much work. </p><p></p><p>Setting books devoted to the various thematic designs you could use for your supers game. Golden Age, Grim and Gritty, Mystical Adventures, '40s Pulp, High Fantasy, etc. </p><p></p><p>One of the problems I've had with a the SuperUnicorn releases is that while the fluff is great, the mechanics are poorly implemented. The number of errors in stat blocks and character writeups just irks me. In a perfect world, I could concentrate on the mechanics and let those guys write the flavor. </p><p></p><p>Delta Green built on the Spycraft Engine. I know DG D20 is supposedly coming, but I want it now, and I want it for Spycraft. Pagan Publishes wonderful stuff, they just take so long doing it.</p><p></p><p>A Skills and Feats Psionics System. I've /never/ liked D&D Psionics, but I can understand the appeal. I'd like to see a Psionics systems that was different than the magic system. Something any character could develop for a cost, but with classes for the truly devoted. </p><p></p><p>Prebuilt campaigns for Nobilis. I love Nobilis, but the work for setting up a campaign can be daunting. I'd like to see 64 pg supplements that are sketched out campaigns with NPCs, plot hooks, interesting locals, etc.</p><p></p><p>Oh, and I'd probably release most of it via PDF. I know most of my ideas would be in low demand, so why try to fight for shelf space with the big boys? Let the people who want the products get them for cheap and rely on my 9-5 for living money.</p></blockquote><p></p>
[QUOTE="Corinthi, post: 1203341, member: 8272"] Supplements for Mutants and Masterminds along the lines of the various Hero System Supplements. Books full of pregenerated Heroes, Villians, Teams, and other things that Gamemasters can weave into thier own games without too much work. Setting books devoted to the various thematic designs you could use for your supers game. Golden Age, Grim and Gritty, Mystical Adventures, '40s Pulp, High Fantasy, etc. One of the problems I've had with a the SuperUnicorn releases is that while the fluff is great, the mechanics are poorly implemented. The number of errors in stat blocks and character writeups just irks me. In a perfect world, I could concentrate on the mechanics and let those guys write the flavor. Delta Green built on the Spycraft Engine. I know DG D20 is supposedly coming, but I want it now, and I want it for Spycraft. Pagan Publishes wonderful stuff, they just take so long doing it. A Skills and Feats Psionics System. I've /never/ liked D&D Psionics, but I can understand the appeal. I'd like to see a Psionics systems that was different than the magic system. Something any character could develop for a cost, but with classes for the truly devoted. Prebuilt campaigns for Nobilis. I love Nobilis, but the work for setting up a campaign can be daunting. I'd like to see 64 pg supplements that are sketched out campaigns with NPCs, plot hooks, interesting locals, etc. Oh, and I'd probably release most of it via PDF. I know most of my ideas would be in low demand, so why try to fight for shelf space with the big boys? Let the people who want the products get them for cheap and rely on my 9-5 for living money. [/QUOTE]
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