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If I ran an RPG company I would make_________.
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<blockquote data-quote="clark411" data-source="post: 1203722" data-attributes="member: 4768"><p>A book that would allow me to properly simulate the development of cultures / nations in my setting, including a system for creating or accounting for geographical features and resources. One that covered plotting out dynasties, had tables to account for random events political (like a feud between brothers erupting), geographical (big earthquakes splitting kingdoms, volcanoes erupting, the creation of a flood plain due to a sorceror's research) and cultural.</p><p></p><p>I'd like a book that also allowed me to have these developed cultures interact. I want em to fight, negotiate, ally and divide. I'd like the book to cover how they could form armies based on how they were build in the simulations, with realistic troop sizes and compositions. I'd like the book to have rules for actually having them duke it out on a continental or even just a national border's scale... none of this "25 units bunched up n begging for a fireball gets +2 morale per row" stuff.</p><p></p><p>I'd like this book to be usable in a campaign... either randomly rolling a new event per kingdom each month of game time, or in the hands of a PC when they've finally got their kingdom and need a guide on how to run it and what to expect as a ruler.</p><p></p><p>And finally, perhaps most importantly, I'd like this book to be based on some historical fact mixed with pre-existing game mechanics.</p><p></p><p>I'd also like this book to be free, and be made of pure gold. Preferably given to me by a supermodel troupe followed by an army of apartment cleaning monkeys who specialize in dining room doily distribution.</p></blockquote><p></p>
[QUOTE="clark411, post: 1203722, member: 4768"] A book that would allow me to properly simulate the development of cultures / nations in my setting, including a system for creating or accounting for geographical features and resources. One that covered plotting out dynasties, had tables to account for random events political (like a feud between brothers erupting), geographical (big earthquakes splitting kingdoms, volcanoes erupting, the creation of a flood plain due to a sorceror's research) and cultural. I'd like a book that also allowed me to have these developed cultures interact. I want em to fight, negotiate, ally and divide. I'd like the book to cover how they could form armies based on how they were build in the simulations, with realistic troop sizes and compositions. I'd like the book to have rules for actually having them duke it out on a continental or even just a national border's scale... none of this "25 units bunched up n begging for a fireball gets +2 morale per row" stuff. I'd like this book to be usable in a campaign... either randomly rolling a new event per kingdom each month of game time, or in the hands of a PC when they've finally got their kingdom and need a guide on how to run it and what to expect as a ruler. And finally, perhaps most importantly, I'd like this book to be based on some historical fact mixed with pre-existing game mechanics. I'd also like this book to be free, and be made of pure gold. Preferably given to me by a supermodel troupe followed by an army of apartment cleaning monkeys who specialize in dining room doily distribution. [/QUOTE]
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