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If I ran an RPG company I would make_________.
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<blockquote data-quote="Azazyll" data-source="post: 1491730" data-attributes="member: 4367"><p>well, not many people reading this anymore, and it's very clear most people don't share my views, but anything to put off research:</p><p></p><p>1) A book on Law and Chaos done to the level of BoVD and BoED. Flesh out incarnates and Slaadi (although they aren't OGC, but hey, we all like fantasy or we wouldn't have this hobby), give spells to people with the Law and Chaos domains, generally bring the ethical axis up to the moral axis in terms of importance. And really define that chaos isn't evil. I mean really this time.</p><p></p><p>2) Instead of all these books on how to roleplay, which are incredibly heavy handed, how about a book on how to make a society that could reasonably function, like "A Magical Medieval Society: Western Europe" but instead of basing it on a particular culture just give some general guidelines of how an economy and political structure works. Maybe it would mitigate the pain I feel when I read most campaign settings and realize how totally infeasible even the low magic societies are. Or maybe I just read too much Ravenloft. Anyway, just because magic exists in a society doesn't mean all rational rules for it go out the window. Someone should sit down and think rationally about how it would affect an economy and society. Looks like Eberron is a step in the right direction this way, but that's just hype until we see it in print.</p><p></p><p>3) Flesh out turning, please! We get this great snippet in the PHB about all the things turning might be able to do other than turn undead, but very little ahs actually come out of it, just a few feats really. I would like to see the cleric move away from spellcasting and get his own system based around turning, which would be better called channeling once it's potential beyond getting you out of the graveyard is discovered.</p><p></p><p>just some out-there thoughts that no one else seems to have thought of</p></blockquote><p></p>
[QUOTE="Azazyll, post: 1491730, member: 4367"] well, not many people reading this anymore, and it's very clear most people don't share my views, but anything to put off research: 1) A book on Law and Chaos done to the level of BoVD and BoED. Flesh out incarnates and Slaadi (although they aren't OGC, but hey, we all like fantasy or we wouldn't have this hobby), give spells to people with the Law and Chaos domains, generally bring the ethical axis up to the moral axis in terms of importance. And really define that chaos isn't evil. I mean really this time. 2) Instead of all these books on how to roleplay, which are incredibly heavy handed, how about a book on how to make a society that could reasonably function, like "A Magical Medieval Society: Western Europe" but instead of basing it on a particular culture just give some general guidelines of how an economy and political structure works. Maybe it would mitigate the pain I feel when I read most campaign settings and realize how totally infeasible even the low magic societies are. Or maybe I just read too much Ravenloft. Anyway, just because magic exists in a society doesn't mean all rational rules for it go out the window. Someone should sit down and think rationally about how it would affect an economy and society. Looks like Eberron is a step in the right direction this way, but that's just hype until we see it in print. 3) Flesh out turning, please! We get this great snippet in the PHB about all the things turning might be able to do other than turn undead, but very little ahs actually come out of it, just a few feats really. I would like to see the cleric move away from spellcasting and get his own system based around turning, which would be better called channeling once it's potential beyond getting you out of the graveyard is discovered. just some out-there thoughts that no one else seems to have thought of [/QUOTE]
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