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If I ran an RPG company I would make_________.
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<blockquote data-quote="scourger" data-source="post: 1491850" data-attributes="member: 12328"><p>If I ran an RPG company (not the company making the core books), I would make products like the ones I buy and love the most:</p><p></p><p>1) portable adventures (i.e. Dungeon magazine and Goodman Games Classic Dungeon Crawl)</p><p></p><p>2) mini games based on D&D (i.e. Polyhedron's Omega World & V for Victory and Fantasy Flight's Horizon line (especially Spellslinger!))</p><p></p><p>3) adventures with counters and pre-generated characters (i.e The Giant's Skull)</p><p></p><p>4) game settings based on D&D with adventures (i.e. Judge Dredd & DragonStar; Skull & Bones to a leser extent)</p><p></p><p>My dream product would be a campaign adventure book with elements of the foregoing. First and foremost, it must be based on d20 D&D. The idea can't stray too far and only as much as is really necessary. No change just for the sake of change. 2) A concise set of new rules to enable the camapign; meaning only a few new races, classes, skills, feats, equipment & rules (if any). These things should add to the core game, not seek to supplant it. 3) A brief setting or backstory. A little of this goes a long way. 4) A series of short, connected adventures for easy campaign play. 5) Pregenerated characters. 6) Counters for all the PCs, NPCs and foes. 7) One page of advice for the DM running such a game. 8) As few pages as possible; 128 is probably reasonable. About 200 is acceptable.</p><p></p><p>That's my input.</p></blockquote><p></p>
[QUOTE="scourger, post: 1491850, member: 12328"] If I ran an RPG company (not the company making the core books), I would make products like the ones I buy and love the most: 1) portable adventures (i.e. Dungeon magazine and Goodman Games Classic Dungeon Crawl) 2) mini games based on D&D (i.e. Polyhedron's Omega World & V for Victory and Fantasy Flight's Horizon line (especially Spellslinger!)) 3) adventures with counters and pre-generated characters (i.e The Giant's Skull) 4) game settings based on D&D with adventures (i.e. Judge Dredd & DragonStar; Skull & Bones to a leser extent) My dream product would be a campaign adventure book with elements of the foregoing. First and foremost, it must be based on d20 D&D. The idea can't stray too far and only as much as is really necessary. No change just for the sake of change. 2) A concise set of new rules to enable the camapign; meaning only a few new races, classes, skills, feats, equipment & rules (if any). These things should add to the core game, not seek to supplant it. 3) A brief setting or backstory. A little of this goes a long way. 4) A series of short, connected adventures for easy campaign play. 5) Pregenerated characters. 6) Counters for all the PCs, NPCs and foes. 7) One page of advice for the DM running such a game. 8) As few pages as possible; 128 is probably reasonable. About 200 is acceptable. That's my input. [/QUOTE]
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