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If I wanted a run a mindless dungeon crawl, would D&D Miniatures game work?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4950619" data-attributes="member: 710"><p>Well, if you reset the player characters after every fight, it should work, I suppose. </p><p></p><p>In 4E D&D, the equivalent of mindless dungeon crawl would probably be a Dungeon Delve. One of the advantages D&D has it that there are established ways for the characters to recover after each battle, but these ways also cost some resources. This facilitates a certain operational/strategic gameplay, and challenges like "Beat this dungeon within 3 days" are possible. </p><p>D&D 3E and 4E allow the player characters to engage enemies beyond the parties level i they spend limited resources - consumables, daily powers or spells. I</p><p></p><p>In a dungeon delve, the challenge seems to be to get as far as possible. You don't get to rest or restock, so you have to use all your daily resources or consumables wisely. I think that is part of the fun of an otherwise mindless hack & slash game. </p><p></p><p>The D&D miniatures game seems to eschew this aspect by allowing you to run bigger battles with more creatures on all sides. </p><p></p><p>if you use DDM, you have less flexibility here, at least not without adding rules that describe a more nuanced recovery process than "don't recover anything" or "recovery everything, including lost party members".</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4950619, member: 710"] Well, if you reset the player characters after every fight, it should work, I suppose. In 4E D&D, the equivalent of mindless dungeon crawl would probably be a Dungeon Delve. One of the advantages D&D has it that there are established ways for the characters to recover after each battle, but these ways also cost some resources. This facilitates a certain operational/strategic gameplay, and challenges like "Beat this dungeon within 3 days" are possible. D&D 3E and 4E allow the player characters to engage enemies beyond the parties level i they spend limited resources - consumables, daily powers or spells. I In a dungeon delve, the challenge seems to be to get as far as possible. You don't get to rest or restock, so you have to use all your daily resources or consumables wisely. I think that is part of the fun of an otherwise mindless hack & slash game. The D&D miniatures game seems to eschew this aspect by allowing you to run bigger battles with more creatures on all sides. if you use DDM, you have less flexibility here, at least not without adding rules that describe a more nuanced recovery process than "don't recover anything" or "recovery everything, including lost party members". [/QUOTE]
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If I wanted a run a mindless dungeon crawl, would D&D Miniatures game work?
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