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If I were to buy 1 White Wolf book . . .
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<blockquote data-quote="bondetamp" data-source="post: 597569" data-attributes="member: 193"><p>Unlike the D&D PHB, you mean? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I guess, of the three games mentioned, <em>Adventure!</em> is the most complete, if only for the fact that it is all there is of the line. Still, I've played both Exalted and Mage without anything but the corebook to go by, and I've had a (very!) good time doing so.</p><p></p><p>All the three games are very, very good, but in different ways. Mage is heavy on the philosophy and can be daunting to get around, but is no harder to run than D&D once you "get it".</p><p></p><p>Adventure! models cinematic reality very well, with its handling of the meta concepts. The heroes of the story can do all kinds of things simply because they are the heroes of the story, and it works great. It is probably the most "license friendly" game out there, or at least it is the first game that comes to mind when I think about running a game based on action or adventure movies. It has a game mechanic to deal with all those odd coincidences facing adventure movies' protagonists, just to mention one thing.</p><p></p><p>Exalted is very good for a different look at fantasy, one that isn't so closely bound to medieval Europe and Tolkien-style fantasy litterature. The characters will be vastly more powerful than the common man, but so will the opposition. The game puts a lot of weight on tone and description, and you get "stunt dice" to help your actions based on how cool and creative your description of said action is.</p><p></p><p>All three games are very different from D&D in their own ways, and even if you don't get to play them, you'll still walk away with something, simply from seeing how differently things can be done.</p><p></p><p>I can't really recomend one book without knowing your tastes, but I'd say get all three. They are all very good, and they'll all fill you with new ideas. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(It should perhaps be said tat I'm somewhat of a fan of the White Wolf games, but you might have guessed that allready. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p></blockquote><p></p>
[QUOTE="bondetamp, post: 597569, member: 193"] Unlike the D&D PHB, you mean? ;) I guess, of the three games mentioned, [I]Adventure![/I] is the most complete, if only for the fact that it is all there is of the line. Still, I've played both Exalted and Mage without anything but the corebook to go by, and I've had a (very!) good time doing so. All the three games are very, very good, but in different ways. Mage is heavy on the philosophy and can be daunting to get around, but is no harder to run than D&D once you "get it". Adventure! models cinematic reality very well, with its handling of the meta concepts. The heroes of the story can do all kinds of things simply because they are the heroes of the story, and it works great. It is probably the most "license friendly" game out there, or at least it is the first game that comes to mind when I think about running a game based on action or adventure movies. It has a game mechanic to deal with all those odd coincidences facing adventure movies' protagonists, just to mention one thing. Exalted is very good for a different look at fantasy, one that isn't so closely bound to medieval Europe and Tolkien-style fantasy litterature. The characters will be vastly more powerful than the common man, but so will the opposition. The game puts a lot of weight on tone and description, and you get "stunt dice" to help your actions based on how cool and creative your description of said action is. All three games are very different from D&D in their own ways, and even if you don't get to play them, you'll still walk away with something, simply from seeing how differently things can be done. I can't really recomend one book without knowing your tastes, but I'd say get all three. They are all very good, and they'll all fill you with new ideas. :) (It should perhaps be said tat I'm somewhat of a fan of the White Wolf games, but you might have guessed that allready. ;)) [/QUOTE]
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If I were to buy 1 White Wolf book . . .
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