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If I were to buy 1 White Wolf book . . .
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<blockquote data-quote="Voneth" data-source="post: 599239" data-attributes="member: 1016"><p>In my opinion with no info to go on, if you like DnD a lot, then Werewolf is the easisest to get into since you can start it as a twisted modern/shaministic version of DnD and go beyond that if you like.</p><p></p><p>Mage magic, role-playing wise blows DnD magic out of the water. In DnD magic, the role-play elements are just game mechanics, in Mage they are metaphisical and much more engaging for a mondern mind.</p><p></p><p>Exalted is very cool, but very referential intensive. Having only one book for reference when trying to make up more than 3 player characters is a nightmare. As far as the "needing the core rule book" argument goes, I felt Exalted was the weakest of your three choices. You CAN do it, but you need to be confident or a little more blasie about it compared to other WW books.</p><p></p><p>I haven't played Adventure, but I have read it and I spents months on mailing lists with those who playtested it and designed it. Its biggest weakness is that a lot of players don't want to invest their time in a game that is unsupported beyond a core role book. Beyond that, the game engine may be more robust than one thinks at first glance and it should be a game of action and fun.</p></blockquote><p></p>
[QUOTE="Voneth, post: 599239, member: 1016"] In my opinion with no info to go on, if you like DnD a lot, then Werewolf is the easisest to get into since you can start it as a twisted modern/shaministic version of DnD and go beyond that if you like. Mage magic, role-playing wise blows DnD magic out of the water. In DnD magic, the role-play elements are just game mechanics, in Mage they are metaphisical and much more engaging for a mondern mind. Exalted is very cool, but very referential intensive. Having only one book for reference when trying to make up more than 3 player characters is a nightmare. As far as the "needing the core rule book" argument goes, I felt Exalted was the weakest of your three choices. You CAN do it, but you need to be confident or a little more blasie about it compared to other WW books. I haven't played Adventure, but I have read it and I spents months on mailing lists with those who playtested it and designed it. Its biggest weakness is that a lot of players don't want to invest their time in a game that is unsupported beyond a core role book. Beyond that, the game engine may be more robust than one thinks at first glance and it should be a game of action and fun. [/QUOTE]
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If I were to buy 1 White Wolf book . . .
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