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General Tabletop Discussion
*Pathfinder & Starfinder
If inherent bonuses and enchantment bonuses stack - what are the implications?
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<blockquote data-quote="Riastlin" data-source="post: 5700062" data-attributes="member: 94022"><p>I don't have the inherent bonus rules in front of me, but I believe that they go up to +6 bonus as do the enhancement bonuses (the idea being that you can have a no magic campaign and still make the math work).</p><p> </p><p>So, if they stack, you would end up with PCs with +12 by the end of epic just from items and inherent bonuses. Throw in feats and you are looking at +15 to hit and up to +16 to defenses all the time. Conditional feats and powers, etc., will just make it that much worse. The end result would be as [MENTION=67]Rune[/MENTION] says the PCs always hit and are never hit in return.</p><p> </p><p>So as for guidelines: [MENTION=6182]Incenjucar[/MENTION] has a good start with +1 to hit and defenses per 5 levels. Thing is though, that while this balances out the stacked bonuses, it also kind of defeats the purpose of the inherent bonus. The idea by inherent bonuses is to get around the need for magic and to in some cases make the game a bit simpler. Now though you'd just be adding another layer of math to the equation, thus making it more complex rather than less.</p><p> </p><p>So personally, I think the better guideline would be to allow them to stack, but to a) make items with enhancement bonuses very rare and b) cap the amount of enhancement bonus at +2, maybe +3. Actually, making enhancement bonuses +1 per tier wouldn't be so bad. It would be a nice way to speed up combat (particularly as characters get more complex) and can be compensated by having monsters gain +1 to hit and defenses per tier.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5700062, member: 94022"] I don't have the inherent bonus rules in front of me, but I believe that they go up to +6 bonus as do the enhancement bonuses (the idea being that you can have a no magic campaign and still make the math work). So, if they stack, you would end up with PCs with +12 by the end of epic just from items and inherent bonuses. Throw in feats and you are looking at +15 to hit and up to +16 to defenses all the time. Conditional feats and powers, etc., will just make it that much worse. The end result would be as [MENTION=67]Rune[/MENTION] says the PCs always hit and are never hit in return. So as for guidelines: [MENTION=6182]Incenjucar[/MENTION] has a good start with +1 to hit and defenses per 5 levels. Thing is though, that while this balances out the stacked bonuses, it also kind of defeats the purpose of the inherent bonus. The idea by inherent bonuses is to get around the need for magic and to in some cases make the game a bit simpler. Now though you'd just be adding another layer of math to the equation, thus making it more complex rather than less. So personally, I think the better guideline would be to allow them to stack, but to a) make items with enhancement bonuses very rare and b) cap the amount of enhancement bonus at +2, maybe +3. Actually, making enhancement bonuses +1 per tier wouldn't be so bad. It would be a nice way to speed up combat (particularly as characters get more complex) and can be compensated by having monsters gain +1 to hit and defenses per tier. [/QUOTE]
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If inherent bonuses and enchantment bonuses stack - what are the implications?
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