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<blockquote data-quote="Wicht" data-source="post: 6214412" data-attributes="member: 221"><p>I routinely have people play Pathfinder with me at Origins who have never played Pathfinder. I always say, have you played Third edition. When they say, "yes," I say, "You'll pick it right up then," and I maybe explain the one or two differences on their character sheet and the whole process takes maybe two minutes. The changes are fairly intuitive. If they say, as they sometimes do, "I haven't played since Second Edition," I say, "That's no problem, you'll get the hang of it very quickly, and then I explain the d20 mechanic, and a few other basics and the whole process takes about 5 minutes. A few questions may arise during the game, and I will tell them what skills they need to be using to accomplish what they want to do, but the language of roleplaying and the actual process of roleplaying have remained consistent between those editions that 3e and Pathfinder are very compatible, and 2e and Pathfinder, while not mechanically compatible, retain the same overall framework of actions and interactions. </p><p></p><p>I never get that feeling from conversations about 4e. The latest fighters vs. wizards thread has reinforced this for me. </p><p></p><p>Anywho, ideally, from me, the answer to your second question is, "Yes." I would like them to produce a game where a player from 2e or 3e could sit down at the table, and while the rules may be different, the actions and interactions remain true enough to what I know as Dungeons and Dragons that the person picks it up in a matter of minutes. </p><p></p><p></p><p></p><p></p><p></p><p>Now these questions points to expectations and definitions of what makes an edition an edition. </p><p></p><p>I can run any 3.0, 3.5 or Pathfinder modules interchangeably, with only a few mental changes (and to answer a point you make later, sometimes I would forget to make the adjustment and it wouldn't matter). For a couple of years we ran straight 3.0 characters through 3.5 dungeons. And I have, for a fact, run 3.0 and 3.5 modules using Pathfinder, without adjusting the monsters base stats, and had no problems, and I would have no problems, if I chose, doing it the other way. Assuming you accept all those as editions, then the answer to all three questions is potentially yes.</p><p></p><p>Likewise, back in the day, I used modules from Basic and Expert Dungeons and Dragons interchangeably with Advanced Dungeons and Dragons, without normally making any adjustments, or if I did, making them so quickly they were inconsequential. Assuming you accept all those as various editions, then the answer to your question is still yes. </p><p></p><p>It is possible for one edition to be compatible with other.</p><p></p><p>I question (and questioned when it was first announced) the ability to craft an edition that was compatible with Advanced, 3.0 and 4e. That, I think is not going to happen. But they can easily craft something compatible with either 1e or 3e. </p><p></p><p></p><p></p><p>That's not true. See above.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6214412, member: 221"] I routinely have people play Pathfinder with me at Origins who have never played Pathfinder. I always say, have you played Third edition. When they say, "yes," I say, "You'll pick it right up then," and I maybe explain the one or two differences on their character sheet and the whole process takes maybe two minutes. The changes are fairly intuitive. If they say, as they sometimes do, "I haven't played since Second Edition," I say, "That's no problem, you'll get the hang of it very quickly, and then I explain the d20 mechanic, and a few other basics and the whole process takes about 5 minutes. A few questions may arise during the game, and I will tell them what skills they need to be using to accomplish what they want to do, but the language of roleplaying and the actual process of roleplaying have remained consistent between those editions that 3e and Pathfinder are very compatible, and 2e and Pathfinder, while not mechanically compatible, retain the same overall framework of actions and interactions. I never get that feeling from conversations about 4e. The latest fighters vs. wizards thread has reinforced this for me. Anywho, ideally, from me, the answer to your second question is, "Yes." I would like them to produce a game where a player from 2e or 3e could sit down at the table, and while the rules may be different, the actions and interactions remain true enough to what I know as Dungeons and Dragons that the person picks it up in a matter of minutes. Now these questions points to expectations and definitions of what makes an edition an edition. I can run any 3.0, 3.5 or Pathfinder modules interchangeably, with only a few mental changes (and to answer a point you make later, sometimes I would forget to make the adjustment and it wouldn't matter). For a couple of years we ran straight 3.0 characters through 3.5 dungeons. And I have, for a fact, run 3.0 and 3.5 modules using Pathfinder, without adjusting the monsters base stats, and had no problems, and I would have no problems, if I chose, doing it the other way. Assuming you accept all those as editions, then the answer to all three questions is potentially yes. Likewise, back in the day, I used modules from Basic and Expert Dungeons and Dragons interchangeably with Advanced Dungeons and Dragons, without normally making any adjustments, or if I did, making them so quickly they were inconsequential. Assuming you accept all those as various editions, then the answer to your question is still yes. It is possible for one edition to be compatible with other. I question (and questioned when it was first announced) the ability to craft an edition that was compatible with Advanced, 3.0 and 4e. That, I think is not going to happen. But they can easily craft something compatible with either 1e or 3e. That's not true. See above. [/QUOTE]
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