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<blockquote data-quote="Wicht" data-source="post: 6214429" data-attributes="member: 221"><p>I think its the way they should go.</p><p></p><p>Personally, if I was them, I would return to the old Basic line, using the Rules Compendium as the base, but making some adaptations to account for improvements from 3e (positive AC, simplified saves, etc) and to bring it into general harmony with my second line (see below). I would sell it in the traditional box sets, with a Compendium as an ultimate option. I would not publish a lot of splats for that line, but would instead make modules and gazetteers for a single world (Greyhawk), in much the same way as Paizo does Golarion.</p><p></p><p>And then I would publish an "Advance Dungeons and Dragons" Line, with more options, very similar to 3e and Pathfinder. I would not call it Fifth, I would call it Advanced Dungeons and Dragons. For this line I would offer limited splats (nothing drastic, avoiding power creep), modules, and about 2 campaign settings for this (Forgotten Realms and Eberron) with some <em>occasional </em>forays into planar adventures (ie. Planescape) or space (Spelljammer). </p><p></p><p>I would then stop making massive changes to the game, but would instead publish updates to the rules as new editions every few years, incorporating the most popular changes from the Splats. I would focus instead on Campaign setting material and adventures.</p><p></p><p>If they did that, I think their sales would be overall steady and would avoid this ridiculous boom and bust they have got themselves into with recreating the game every 5 years, which does them and nobody else any good.</p><p></p><p>But of course, that's not what they are going to do.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6214429, member: 221"] I think its the way they should go. Personally, if I was them, I would return to the old Basic line, using the Rules Compendium as the base, but making some adaptations to account for improvements from 3e (positive AC, simplified saves, etc) and to bring it into general harmony with my second line (see below). I would sell it in the traditional box sets, with a Compendium as an ultimate option. I would not publish a lot of splats for that line, but would instead make modules and gazetteers for a single world (Greyhawk), in much the same way as Paizo does Golarion. And then I would publish an "Advance Dungeons and Dragons" Line, with more options, very similar to 3e and Pathfinder. I would not call it Fifth, I would call it Advanced Dungeons and Dragons. For this line I would offer limited splats (nothing drastic, avoiding power creep), modules, and about 2 campaign settings for this (Forgotten Realms and Eberron) with some [I]occasional [/I]forays into planar adventures (ie. Planescape) or space (Spelljammer). I would then stop making massive changes to the game, but would instead publish updates to the rules as new editions every few years, incorporating the most popular changes from the Splats. I would focus instead on Campaign setting material and adventures. If they did that, I think their sales would be overall steady and would avoid this ridiculous boom and bust they have got themselves into with recreating the game every 5 years, which does them and nobody else any good. But of course, that's not what they are going to do. [/QUOTE]
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