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<blockquote data-quote="Li Shenron" data-source="post: 6214437" data-attributes="member: 1465"><p>But also, what is the expectation and definition of "compatible"?</p><p></p><p>If you expect to use stuff "as-is", then this is a very strong concept of compatibility, and this is what I said that never happened and is unreasonable to expect. </p><p></p><p>You clearly don't have such a strong requirement when calling two editions compatible. You call 3.0, 3.5 and PF "compatible", but in fact a lot of people don't say just that they are compatible, they say that they are the <em>same edition</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Still, you probably don't call BECMI and 4e compatible. But that doesn't mean they are incompatible at any cost, just that the amount of adjustments needed (e.g. to bring a BECMI PC into a 4e game) is too much according to your judgement. "Too much" however wouldn't even necessarily stop you from doing so.</p><p></p><p>But mileage varies a lot... A "legal" PC designed in 3.0 might be "illegal" in 3.5 (i.e. not possible to design exactly identical with the latter rules). Is it enough to call these two sub-editions incompatible? I already know your answer, but I also remember how much a lot of people cared that WotC reprinted their favourite prestige classes "updated" to 3.5. With the two sub-editions being largely similar, wouldn't they have just used the 3.0 version without worrying? This is just an example to say that expectations on what "compatible" means vary.</p><p></p><p>My previous post was a remark on the fact that, if someone has a strong concept of compatibility, it's impossible for 5e to provide that. A minimum of adjustments is certainly required.</p><p></p><p>Bounded accuracy can very much increase that minimum. Stats like attack bonus and ability/skill check bonuses don't scale the same way in 5e as they did in 3e/4e, therefore old adventures and monsters may not work as expected in 5e. Conversion is needed in the DCs and attack bonuses.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6214437, member: 1465"] But also, what is the expectation and definition of "compatible"? If you expect to use stuff "as-is", then this is a very strong concept of compatibility, and this is what I said that never happened and is unreasonable to expect. You clearly don't have such a strong requirement when calling two editions compatible. You call 3.0, 3.5 and PF "compatible", but in fact a lot of people don't say just that they are compatible, they say that they are the [I]same edition[/I] :) Still, you probably don't call BECMI and 4e compatible. But that doesn't mean they are incompatible at any cost, just that the amount of adjustments needed (e.g. to bring a BECMI PC into a 4e game) is too much according to your judgement. "Too much" however wouldn't even necessarily stop you from doing so. But mileage varies a lot... A "legal" PC designed in 3.0 might be "illegal" in 3.5 (i.e. not possible to design exactly identical with the latter rules). Is it enough to call these two sub-editions incompatible? I already know your answer, but I also remember how much a lot of people cared that WotC reprinted their favourite prestige classes "updated" to 3.5. With the two sub-editions being largely similar, wouldn't they have just used the 3.0 version without worrying? This is just an example to say that expectations on what "compatible" means vary. My previous post was a remark on the fact that, if someone has a strong concept of compatibility, it's impossible for 5e to provide that. A minimum of adjustments is certainly required. Bounded accuracy can very much increase that minimum. Stats like attack bonus and ability/skill check bonuses don't scale the same way in 5e as they did in 3e/4e, therefore old adventures and monsters may not work as expected in 5e. Conversion is needed in the DCs and attack bonuses. [/QUOTE]
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