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If item creation didn't use Xp, what should it use?
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<blockquote data-quote="I'm A Banana" data-source="post: 3207701" data-attributes="member: 2067"><p>Exotic Components can be a bad idea unless WotC also *drastically* diminishes the magic items in the game. Frankly, if my wizard had to spend a night of gaming going on some fido hunt for a scroll of <em>magic missile</em> instead of fighting the big-bad, he's just wasted EVERYONE's time. </p><p></p><p>They're a good idea for big items -- intelligent items, "capstone" items, high-level magic items (relative to the party), items that are going to make a real difference to the whole party. For consumable items...potions of CLW, scrolls, even wands and most staves....they'd be really pointless.</p><p></p><p>So unless WotC decides to deal away with potions, scrolls, wands, and staves, I think the rescource needs to be something more immediately....expendible.</p><p></p><p>I use the Craft Points system from Unearthed Arcana (for more than just magic items -- for forging swords and the like as well). The idea is that taking magic item creation feats gives you more CP to use, and you can always take a feat to just give you a splurge of CP.</p><p></p><p>Exotic components are only worth the time and effort when their result is something like a Legacy Item or something equally impressive. For Ye Olde +1 Sworde, they're a lot of hoopla over something fairly minor.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3207701, member: 2067"] Exotic Components can be a bad idea unless WotC also *drastically* diminishes the magic items in the game. Frankly, if my wizard had to spend a night of gaming going on some fido hunt for a scroll of [I]magic missile[/I] instead of fighting the big-bad, he's just wasted EVERYONE's time. They're a good idea for big items -- intelligent items, "capstone" items, high-level magic items (relative to the party), items that are going to make a real difference to the whole party. For consumable items...potions of CLW, scrolls, even wands and most staves....they'd be really pointless. So unless WotC decides to deal away with potions, scrolls, wands, and staves, I think the rescource needs to be something more immediately....expendible. I use the Craft Points system from Unearthed Arcana (for more than just magic items -- for forging swords and the like as well). The idea is that taking magic item creation feats gives you more CP to use, and you can always take a feat to just give you a splurge of CP. Exotic components are only worth the time and effort when their result is something like a Legacy Item or something equally impressive. For Ye Olde +1 Sworde, they're a lot of hoopla over something fairly minor. [/QUOTE]
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If item creation didn't use Xp, what should it use?
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