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General Tabletop Discussion
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If item creation didn't use Xp, what should it use?
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<blockquote data-quote="Dark Psion" data-source="post: 3209317" data-attributes="member: 959"><p>I have been considering this topic since I am currently playing Castlevania: Curse of Darkness and the main character Hector is an Artificer. His "Innocent Devils" are constructs and he creates his magic items with exotic materials droped by the enemies.</p><p></p><p>I was thinking that certain material could represent either the spells, gp or XP cost for an item. To create a Displacer Cloak you will need the hide of a Displacer Beast and the hide itself could replace the spell needed to create it. </p><p></p><p>Some items might have a more "universal" use. they might be usefull based on what feat you are using. Elemental Charcoal might make a forge hotter and aid in Craft Weapon or Armor, certain chemicals in Alchemy, specific metals for rings and the Alchemist Stone might aid any craft feat.</p><p></p><p>Some of the interesting materials in the game are;</p><p></p><p>Memory: A fosslized stone that holds an ancient memory like the Akashic stones in Arcana Unearthed.</p><p></p><p>Vein: Solidified blood; Holy Man, Swordsman, Devil or Vampire</p><p></p><p>Amber: There are several of these, one has a fly of Beelzebub in one, another is a fragment from a ceremony and one contains an echo of death.</p><p></p><p>Elemetal: A solidified example of another plane; Ether, Frenzy of Wind, Philogston, Lightning Stone, or Sun Tears.</p><p></p><p>Contaminated material: An altered version of a basic material; Red Steel, White Steel, Indigo Steel and Damascus Steel.</p><p></p><p>Pure Mateial: An element in it's purest form; Midas' Gold, True Jade or Orichalcum</p></blockquote><p></p>
[QUOTE="Dark Psion, post: 3209317, member: 959"] I have been considering this topic since I am currently playing Castlevania: Curse of Darkness and the main character Hector is an Artificer. His "Innocent Devils" are constructs and he creates his magic items with exotic materials droped by the enemies. I was thinking that certain material could represent either the spells, gp or XP cost for an item. To create a Displacer Cloak you will need the hide of a Displacer Beast and the hide itself could replace the spell needed to create it. Some items might have a more "universal" use. they might be usefull based on what feat you are using. Elemental Charcoal might make a forge hotter and aid in Craft Weapon or Armor, certain chemicals in Alchemy, specific metals for rings and the Alchemist Stone might aid any craft feat. Some of the interesting materials in the game are; Memory: A fosslized stone that holds an ancient memory like the Akashic stones in Arcana Unearthed. Vein: Solidified blood; Holy Man, Swordsman, Devil or Vampire Amber: There are several of these, one has a fly of Beelzebub in one, another is a fragment from a ceremony and one contains an echo of death. Elemetal: A solidified example of another plane; Ether, Frenzy of Wind, Philogston, Lightning Stone, or Sun Tears. Contaminated material: An altered version of a basic material; Red Steel, White Steel, Indigo Steel and Damascus Steel. Pure Mateial: An element in it's purest form; Midas' Gold, True Jade or Orichalcum [/QUOTE]
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If item creation didn't use Xp, what should it use?
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