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<blockquote data-quote="RLBURNSIDE" data-source="post: 5594120" data-attributes="member: 94650"><p><strong>there is a quote from Dune</strong></p><p></p><p>You have square thoughts that resist circles.</p><p></p><p>I don't mean to insult you by saying this. Some things are better than others. Life isn't fair. Bad things happen to good people. Animals and People flock to the low-handing fruit. There is nothing you can do about it. Don't try to "nerf" everything to be a perfect communist feat society where all feats are the same value and contribute the same number of widgets per second to the common good. This is not the way the world works. If a player picks a suboptimal feat, they will suffer to hit or damage or whatever, unless it helps their playstyle or there is some other intangible benefit. Let's say you go to work every day, and each day you come home with one feat. You pick the feats that allow you to progress faster at work to get a bigger raise next year, no? Or if you don't, maybe you find a niche where you benefit more from your sense of self-respect or self-satisfaction that the monetary gain is but trifles compared with your own zen reflection.</p><p></p><p>These are all questions that you can only answer yourself, but mathematically, there is no system which is internally self-consistent for which greater truths are not expressible within the confines of that system. What I mean is...for example, pertaining to D&D...for me, flight is the thing. I want my characters to fly, as early and as often and as fast as possible. Air superiority is worth so much more than you can possible account for in the 4e "rules", because there is more in heaven and earth than are dreamt of in a close blast 5 zone. E.g. I fly up to land on a rooftop and drop prone. I get superior cover from the enemy wizard down below. Next turn, I stand up, launch a volley of arrows at him, and drop prone again. I win. There is such a huge tactical, numerical, circumstance superiority that the flat battle mat in 4e power design cannot fathom...that I gave up an entire Paragon Path just to be able to fly at will. I even changes around my stats, character concept, and classes to be able to fit better with it. (Favored Soul). </p><p></p><p>In a 2nd ed AD&D game, I play a noble wizard evoker with fly, fireball, teleport, and invis. He's level 14. By level 5 I was already owning most encounters easily, but the enemies got wise so I had to come up with counter measures. No problem. Whatever the sitation was, I could find a way to make it work better. I cast shrink on a boulder and drop it on an enemy castle at the perfect time from high up in the air. The damage was incredible. These are things you can do in earlier, and even in 4th edition, that no matter how boring or limiting the rules are, thinking in 3 dimensions opens up so many permutations that one cannot account for things.</p><p></p><p>For example, with my flying ranger |warlord, I can almost always get to the target I want, on turn 1, before anyone else. Then I kill it or retreat up into the air (possibly). I can do other things, like neutralize the big brutes for a turn by firing off a couple slow ice arrows to save my party. I could do it at-will on a single opponent, if I spent a feat, but why should I? I take Mark of Storm with my lightning breath and lightning weapons and I can slide pretty much anything on the map 2-3x per round, no problem. If Mark of Storm doesn't work, there's always the next thing, and so on.</p><p></p><p>My point is : nerf one feat/power/whatever, the next one will take its place. There is no perfectly balanced set of feats or classes, and nor should there be. Balance is a good thing, but not "perfect" balance. Perfection is too strick a straight-jacked to impose on a game system, it negatively impacts fun, epic moments, spontaneity..etc. So don't bother.</p></blockquote><p></p>
[QUOTE="RLBURNSIDE, post: 5594120, member: 94650"] [b]there is a quote from Dune[/b] You have square thoughts that resist circles. I don't mean to insult you by saying this. Some things are better than others. Life isn't fair. Bad things happen to good people. Animals and People flock to the low-handing fruit. There is nothing you can do about it. Don't try to "nerf" everything to be a perfect communist feat society where all feats are the same value and contribute the same number of widgets per second to the common good. This is not the way the world works. If a player picks a suboptimal feat, they will suffer to hit or damage or whatever, unless it helps their playstyle or there is some other intangible benefit. Let's say you go to work every day, and each day you come home with one feat. You pick the feats that allow you to progress faster at work to get a bigger raise next year, no? Or if you don't, maybe you find a niche where you benefit more from your sense of self-respect or self-satisfaction that the monetary gain is but trifles compared with your own zen reflection. These are all questions that you can only answer yourself, but mathematically, there is no system which is internally self-consistent for which greater truths are not expressible within the confines of that system. What I mean is...for example, pertaining to D&D...for me, flight is the thing. I want my characters to fly, as early and as often and as fast as possible. Air superiority is worth so much more than you can possible account for in the 4e "rules", because there is more in heaven and earth than are dreamt of in a close blast 5 zone. E.g. I fly up to land on a rooftop and drop prone. I get superior cover from the enemy wizard down below. Next turn, I stand up, launch a volley of arrows at him, and drop prone again. I win. There is such a huge tactical, numerical, circumstance superiority that the flat battle mat in 4e power design cannot fathom...that I gave up an entire Paragon Path just to be able to fly at will. I even changes around my stats, character concept, and classes to be able to fit better with it. (Favored Soul). In a 2nd ed AD&D game, I play a noble wizard evoker with fly, fireball, teleport, and invis. He's level 14. By level 5 I was already owning most encounters easily, but the enemies got wise so I had to come up with counter measures. No problem. Whatever the sitation was, I could find a way to make it work better. I cast shrink on a boulder and drop it on an enemy castle at the perfect time from high up in the air. The damage was incredible. These are things you can do in earlier, and even in 4th edition, that no matter how boring or limiting the rules are, thinking in 3 dimensions opens up so many permutations that one cannot account for things. For example, with my flying ranger |warlord, I can almost always get to the target I want, on turn 1, before anyone else. Then I kill it or retreat up into the air (possibly). I can do other things, like neutralize the big brutes for a turn by firing off a couple slow ice arrows to save my party. I could do it at-will on a single opponent, if I spent a feat, but why should I? I take Mark of Storm with my lightning breath and lightning weapons and I can slide pretty much anything on the map 2-3x per round, no problem. If Mark of Storm doesn't work, there's always the next thing, and so on. My point is : nerf one feat/power/whatever, the next one will take its place. There is no perfectly balanced set of feats or classes, and nor should there be. Balance is a good thing, but not "perfect" balance. Perfection is too strick a straight-jacked to impose on a game system, it negatively impacts fun, epic moments, spontaneity..etc. So don't bother. [/QUOTE]
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