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If it's an obvious choice then it's broken
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<blockquote data-quote="Mengu" data-source="post: 5594462" data-attributes="member: 65726"><p>I also don't like the fact that once you choose a build option, your feats particularly tend to choose themselves through heroic, despite the thousands of feats in the game.</p><p></p><p>For instance, I decide to play a dragonborn fire dragon sorcerer, 5 out of my 6 heroic feats are auto-chosen, superior implement, expertise, focus, DIS, Unarmored Agility. These are all pretty much must haves for me to keep up with my striker duties and survival. Which leaves me 1 feat to play with in heroic tier. Feats on my wishlist for that last spot would be things like Arcane Familiar Dragonling, Bardic Dilettante, White Lotus Riposte, Superior Will, War Wizard's Staf, etc. And there is absolutely no room for other fun stuff like Daunting Breath, Champion of the Bloody Circle, Skill Power, and the like, not to mention retraining one of the heroic tiers for a paragon feat when I hit level 11.</p><p></p><p>I don't think any of the obvious choices are broken, I'm just expected to have them, because when I don't, my party members wonder why my attack and damage stinks, or why they have to constantly heal me, or why I run out of surges so fast. As such, they become non-options through pier pressure.</p><p></p><p>Brings us back to feat system overhaul, where the design space can be separated between "must have" feats (Call them combat feats) and "other" feats (maybe even have multiple categories of these like utility feats, skill feats, etc).</p></blockquote><p></p>
[QUOTE="Mengu, post: 5594462, member: 65726"] I also don't like the fact that once you choose a build option, your feats particularly tend to choose themselves through heroic, despite the thousands of feats in the game. For instance, I decide to play a dragonborn fire dragon sorcerer, 5 out of my 6 heroic feats are auto-chosen, superior implement, expertise, focus, DIS, Unarmored Agility. These are all pretty much must haves for me to keep up with my striker duties and survival. Which leaves me 1 feat to play with in heroic tier. Feats on my wishlist for that last spot would be things like Arcane Familiar Dragonling, Bardic Dilettante, White Lotus Riposte, Superior Will, War Wizard's Staf, etc. And there is absolutely no room for other fun stuff like Daunting Breath, Champion of the Bloody Circle, Skill Power, and the like, not to mention retraining one of the heroic tiers for a paragon feat when I hit level 11. I don't think any of the obvious choices are broken, I'm just expected to have them, because when I don't, my party members wonder why my attack and damage stinks, or why they have to constantly heal me, or why I run out of surges so fast. As such, they become non-options through pier pressure. Brings us back to feat system overhaul, where the design space can be separated between "must have" feats (Call them combat feats) and "other" feats (maybe even have multiple categories of these like utility feats, skill feats, etc). [/QUOTE]
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