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If it's an obvious choice then it's broken
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<blockquote data-quote="DEFCON 1" data-source="post: 5594476" data-attributes="member: 7006"><p>See, I wouldn't call this a flaw with *the* game... I'd call it a flaw with *your* game. If your DM runs a game such that you feel you are forced into these five choices because otherwise you're just screwed when it comes to surviving... then in my opinion your DM needs to take a long, hard look into what he's doing and what he's throwing at you. You in no way should <em>have</em> to take any of these feats, if your DM is running a game meant for everyone at the table to have fun.</p><p></p><p>Now yes... I know the standard response to this is that other players at your table have characters built in such a way that in order for the DM to "challenge" those characters he has to amp everything up... otherwise these other characters just run roughshod over everything he throws at them. But like DracoSuave said... that's a problem of your group (players and DM included) who are not working together to produce a result that everyone is happy with. They don't need to min/max as heavily as they are if that's truly what is throwing everything off. And the DM doesn't need to just add stronger monsters in order to raise the level of challenge. Everyone needs to work together to create a game that everyone is happy with.</p><p></p><p>WotC can't and shouldn't be concerned with their game when your game chooses to play the way it does. They just can't. Because how your group plays the game does not match everyone elses.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5594476, member: 7006"] See, I wouldn't call this a flaw with *the* game... I'd call it a flaw with *your* game. If your DM runs a game such that you feel you are forced into these five choices because otherwise you're just screwed when it comes to surviving... then in my opinion your DM needs to take a long, hard look into what he's doing and what he's throwing at you. You in no way should [I]have[/I] to take any of these feats, if your DM is running a game meant for everyone at the table to have fun. Now yes... I know the standard response to this is that other players at your table have characters built in such a way that in order for the DM to "challenge" those characters he has to amp everything up... otherwise these other characters just run roughshod over everything he throws at them. But like DracoSuave said... that's a problem of your group (players and DM included) who are not working together to produce a result that everyone is happy with. They don't need to min/max as heavily as they are if that's truly what is throwing everything off. And the DM doesn't need to just add stronger monsters in order to raise the level of challenge. Everyone needs to work together to create a game that everyone is happy with. WotC can't and shouldn't be concerned with their game when your game chooses to play the way it does. They just can't. Because how your group plays the game does not match everyone elses. [/QUOTE]
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