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<blockquote data-quote="DEFCON 1" data-source="post: 5594490" data-attributes="member: 7006"><p>I'm not going to get into this argument again because I went over it time after time in another thread... but I find the idea that a combat feat that applies to a smaller fraction of the game is somehow more "interesting" than one that applies to a larger fraction of the game to be absolutely absurd. Both feats are just adding numbers to your character sheet. That's all. And numbers do not make your character "interesting" or "boring". It's how you play your character in spite of the numbers that makes your character interesting or boring.</p><p></p><p>EDIT - Now that being said... I've also always been a proponent of splitting combat-related feats and skill-related feats into two separate categories that you earn at different times, just because you could then in some ways have your cake and eat it too... but I don't feel as though it's enough of a problem to categorize it as a "flaw" of the game. Would I think splitting them would be better? Sure. But does my opinion hold any real weight? Not at all. Especially considering that if it really mattered to me that much, I could easily just do it myself for my players as they leveled up.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5594490, member: 7006"] I'm not going to get into this argument again because I went over it time after time in another thread... but I find the idea that a combat feat that applies to a smaller fraction of the game is somehow more "interesting" than one that applies to a larger fraction of the game to be absolutely absurd. Both feats are just adding numbers to your character sheet. That's all. And numbers do not make your character "interesting" or "boring". It's how you play your character in spite of the numbers that makes your character interesting or boring. EDIT - Now that being said... I've also always been a proponent of splitting combat-related feats and skill-related feats into two separate categories that you earn at different times, just because you could then in some ways have your cake and eat it too... but I don't feel as though it's enough of a problem to categorize it as a "flaw" of the game. Would I think splitting them would be better? Sure. But does my opinion hold any real weight? Not at all. Especially considering that if it really mattered to me that much, I could easily just do it myself for my players as they leveled up. [/QUOTE]
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