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<blockquote data-quote="GMforPowergamers" data-source="post: 5594640" data-attributes="member: 67338"><p>I call BS... like totaly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" />I don't under stand you at all...</p><p></p><p>I can play a character that takes NO feats... and I STILL will not be a burden. How ever every feat I do take (no matter what they are) will add something to the game.</p><p></p><p></p><p>My Dragonborn sorcerer will at level 5 take </p><p></p><p>1st Arcane Familiar</p><p>2nd White Lotus Riposte</p><p>4th Superior will</p><p></p><p> you may remember those are the ones you wanted (more or less)</p><p></p><p> then at level 6 pick up skill power</p><p></p><p>at level 8 I will make a power game choice and take Dracoinci spell casting...</p><p></p><p>at level 10 I will pick up Champion of the Bloody Circle</p><p></p><p>now come 11th level there is no reason I have to trade out any of these feats... so I will take 1 paragon feat... and keep my heroic as is.</p><p></p><p>tell me why this is not an awsome build?</p><p></p><p>it isn't even my build...it is yours...</p><p></p><p>[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Dragonborn, Sorcerer</p><p>Build: Dragon Sorcerer</p><p>Spell Source Option: Dragon Magic</p><p>Dragon Soul Option: Dragon Soul Fire</p><p>Dragonborn Racial Power Option: Dragon Breath</p><p>Dragon Breath Key Ability: Dragon Breath Strength</p><p>Dragon Breath Damage Type: Dragon Breath Fire</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 19, CON 12, DEX 10, INT 12, WIS 10, CHA 20</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 15, CON 12, DEX 10, INT 12, WIS 10, CHA 16</p><p> </p><p> </p><p>AC: 19 Fort: 19 Ref: 16 Will: 24</p><p>HP: 69 Surges: 7 Surge Value: 18</p><p> </p><p>TRAINED SKILLS</p><p>Arcana +11, Bluff +15, Insight +10, Nature +10, Streetwise +17</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +5, Athletics +9, Diplomacy +10, Dungeoneering +5, Endurance +6, Heal +5, History +8, Intimidate +14, Perception +5, Religion +6, Stealth +5, Thievery +5</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Dragonborn Racial Power: Dragon Breath</p><p>Sorcerer Attack 1: Arcing Fire</p><p>Sorcerer Attack 1: Burning Spray</p><p>Sorcerer Attack 1: Tearing Claws</p><p>Sorcerer Attack 1: Lightning Breath</p><p>Sorcerer Utility 2: Dragonflame Mantle</p><p>Sorcerer Attack 3: Flame Entanglement</p><p>Sorcerer Attack 5: Palest Flames</p><p>Bluff Utility 6: Faulty Memory</p><p>Sorcerer Utility 6: Sudden Scales</p><p>Sorcerer Attack 7: Blazing Bolts</p><p>Sorcerer Attack 9: Prime the Fire</p><p>Sorcerer Utility 10: Maiden's Waking</p><p> </p><p>FEATS</p><p>Level 1: Superior Will</p><p>Level 2: Arcane Familiar</p><p>Level 4: White Lotus Riposte</p><p>Level 6: Skill Power</p><p>Level 8: Draconic Spellcaster</p><p>Level 10: Champion of the Bloody Circle</p><p> </p><p>ITEMS</p><p></p><p>====== End ======[/sblock]</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 5594640, member: 67338"] I call BS... like totaly :confused:I don't under stand you at all... I can play a character that takes NO feats... and I STILL will not be a burden. How ever every feat I do take (no matter what they are) will add something to the game. My Dragonborn sorcerer will at level 5 take 1st Arcane Familiar 2nd White Lotus Riposte 4th Superior will you may remember those are the ones you wanted (more or less) then at level 6 pick up skill power at level 8 I will make a power game choice and take Dracoinci spell casting... at level 10 I will pick up Champion of the Bloody Circle now come 11th level there is no reason I have to trade out any of these feats... so I will take 1 paragon feat... and keep my heroic as is. tell me why this is not an awsome build? it isn't even my build...it is yours... [sblock]====== Created Using Wizards of the Coast D&D Character Builder ====== Dragonborn, Sorcerer Build: Dragon Sorcerer Spell Source Option: Dragon Magic Dragon Soul Option: Dragon Soul Fire Dragonborn Racial Power Option: Dragon Breath Dragon Breath Key Ability: Dragon Breath Strength Dragon Breath Damage Type: Dragon Breath Fire FINAL ABILITY SCORES STR 19, CON 12, DEX 10, INT 12, WIS 10, CHA 20 STARTING ABILITY SCORES STR 15, CON 12, DEX 10, INT 12, WIS 10, CHA 16 AC: 19 Fort: 19 Ref: 16 Will: 24 HP: 69 Surges: 7 Surge Value: 18 TRAINED SKILLS Arcana +11, Bluff +15, Insight +10, Nature +10, Streetwise +17 UNTRAINED SKILLS Acrobatics +5, Athletics +9, Diplomacy +10, Dungeoneering +5, Endurance +6, Heal +5, History +8, Intimidate +14, Perception +5, Religion +6, Stealth +5, Thievery +5 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Dragonborn Racial Power: Dragon Breath Sorcerer Attack 1: Arcing Fire Sorcerer Attack 1: Burning Spray Sorcerer Attack 1: Tearing Claws Sorcerer Attack 1: Lightning Breath Sorcerer Utility 2: Dragonflame Mantle Sorcerer Attack 3: Flame Entanglement Sorcerer Attack 5: Palest Flames Bluff Utility 6: Faulty Memory Sorcerer Utility 6: Sudden Scales Sorcerer Attack 7: Blazing Bolts Sorcerer Attack 9: Prime the Fire Sorcerer Utility 10: Maiden's Waking FEATS Level 1: Superior Will Level 2: Arcane Familiar Level 4: White Lotus Riposte Level 6: Skill Power Level 8: Draconic Spellcaster Level 10: Champion of the Bloody Circle ITEMS ====== End ======[/sblock] [/QUOTE]
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