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<blockquote data-quote="GMforPowergamers" data-source="post: 5594655" data-attributes="member: 67338"><p>in my case it is all about the DM... In matt games I expect 80+% combat...and out of game role playing will make up some of the rest...even with metagame knowladge</p><p></p><p>when kurt rund a game it will be deadly... op everything into survival... he is a killer DM</p><p></p><p>when ross runs don't be suprised if it looks more like a 'game of throwns' plot with skill challanges glore, rp alot, and we might go 2 whole levels never rolling intiative</p><p></p><p>when jon runs...well i think I may run away...he is givin us all these pwer ups, and already told us we have to follow his story...and he is useing NPCs from vedio games... oh god I am scared...</p><p></p><p>When I DM I aim to be middle of the road...I want atleast 3 fighte per tier to be deadly and need alot to get throught...and I want atleast 3 encounters per level to be combat... and I want atleast 1 encounter per level to make people HAVE to think out side the box... and atleast every 3 levels I want an RP encounter that needs the use of people who did not op for combat... AND I try to make sure rituels are the best choice atleast every other level... I try to run 1 in 4 encounters as a skill challange...atleast</p><p></p><p>I also try to tie it to my players...if I have a Cleric with 3 cure utlities and pacifist healer and hhealersmercy...I want a chance for him to shine so I will throw 2 or 3 encounters to drain surges... If on the other hand I have a tac lord with alot of bonuses and extra attacsk, I will make sure to throw a VERY High AC targetat the players so he can shine</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 5594655, member: 67338"] in my case it is all about the DM... In matt games I expect 80+% combat...and out of game role playing will make up some of the rest...even with metagame knowladge when kurt rund a game it will be deadly... op everything into survival... he is a killer DM when ross runs don't be suprised if it looks more like a 'game of throwns' plot with skill challanges glore, rp alot, and we might go 2 whole levels never rolling intiative when jon runs...well i think I may run away...he is givin us all these pwer ups, and already told us we have to follow his story...and he is useing NPCs from vedio games... oh god I am scared... When I DM I aim to be middle of the road...I want atleast 3 fighte per tier to be deadly and need alot to get throught...and I want atleast 3 encounters per level to be combat... and I want atleast 1 encounter per level to make people HAVE to think out side the box... and atleast every 3 levels I want an RP encounter that needs the use of people who did not op for combat... AND I try to make sure rituels are the best choice atleast every other level... I try to run 1 in 4 encounters as a skill challange...atleast I also try to tie it to my players...if I have a Cleric with 3 cure utlities and pacifist healer and hhealersmercy...I want a chance for him to shine so I will throw 2 or 3 encounters to drain surges... If on the other hand I have a tac lord with alot of bonuses and extra attacsk, I will make sure to throw a VERY High AC targetat the players so he can shine [/QUOTE]
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