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If it's an obvious choice then it's broken
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<blockquote data-quote="aurance" data-source="post: 5595950" data-attributes="member: 12854"><p>Oh, I'm very familiar with each of those things, and they have nothing to do with damage boosts being the best determinant of combat effectiveness, or being the only focus of CharOp.</p><p></p><p>Seeker is not good, not be cause it can't do damage; it's not good because it is composed of mostly ignorable soft control, with almost hard control.</p><p></p><p>Frost Backlash is rated as good, but not the best, according to that handbook. Oh, by the way, the handbook is updated for Essentials stuff. How much more updated can it get?</p><p></p><p>Almost every class needs to hit in order to do its job in combat. Hence, Expertise. And focus is good, because everyone does damage to some extent, but is nowhere near listed as the first pick in the handbooks for controllers, defenders and leaders.</p><p></p><p>So no, you didn't post examples to dispute my point. Are we reading the same stuff here?</p></blockquote><p></p>
[QUOTE="aurance, post: 5595950, member: 12854"] Oh, I'm very familiar with each of those things, and they have nothing to do with damage boosts being the best determinant of combat effectiveness, or being the only focus of CharOp. Seeker is not good, not be cause it can't do damage; it's not good because it is composed of mostly ignorable soft control, with almost hard control. Frost Backlash is rated as good, but not the best, according to that handbook. Oh, by the way, the handbook is updated for Essentials stuff. How much more updated can it get? Almost every class needs to hit in order to do its job in combat. Hence, Expertise. And focus is good, because everyone does damage to some extent, but is nowhere near listed as the first pick in the handbooks for controllers, defenders and leaders. So no, you didn't post examples to dispute my point. Are we reading the same stuff here? [/QUOTE]
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