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If it's "crunch" that you want, where do you want it and why?
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8561335" data-attributes="member: 6801252"><p>Honestly, a substantial portion of the hobby really likes having mechanical levers for personalization, I think its because the game effects of those elements reinforce the 'texture' of the narrative they allude to, or the texture of the narrative the player creates. It also provides a way for the player to engage with the hobby on their own time, when they would like to be able to enjoy it, rather than just at the table itself.</p><p></p><p>One of my players and I were literally sitting around in discord last night discussing possible builds and wrapping our brain around how mech skills work in lancer to understand what it means to create a build in that system. We also had a discussion about different ways of succeeding in Pathfinder 2e encounters (specifically comparing the feeling of 'small ball' style getting runs on the board with miss effects on spells vs. the feeling of wanting to land a 'grand slam' with a spell, and how that intersects with the core system math). We talk about builds, or character concepts, a lot, we do have a good time at the table, but it'd be knocking off a lot of fun to not have the ability to talk shop about the system and stuff as well.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8561335, member: 6801252"] Honestly, a substantial portion of the hobby really likes having mechanical levers for personalization, I think its because the game effects of those elements reinforce the 'texture' of the narrative they allude to, or the texture of the narrative the player creates. It also provides a way for the player to engage with the hobby on their own time, when they would like to be able to enjoy it, rather than just at the table itself. One of my players and I were literally sitting around in discord last night discussing possible builds and wrapping our brain around how mech skills work in lancer to understand what it means to create a build in that system. We also had a discussion about different ways of succeeding in Pathfinder 2e encounters (specifically comparing the feeling of 'small ball' style getting runs on the board with miss effects on spells vs. the feeling of wanting to land a 'grand slam' with a spell, and how that intersects with the core system math). We talk about builds, or character concepts, a lot, we do have a good time at the table, but it'd be knocking off a lot of fun to not have the ability to talk shop about the system and stuff as well. [/QUOTE]
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