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If it's not real then why call for "realism"?
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<blockquote data-quote="roguerouge" data-source="post: 4738599" data-attributes="member: 13855"><p>Many stories strive for internal consistency to permit greater suspension of disbelief, which allows for a pleasing sense of immersion from its audience. I agree that "realism" is a spectacularly poor word choice when describing a high fantasy world, when consistency and plausibility is what is actually meant.</p><p></p><p>Edit: in the example you cite, there's a different dynamic in play. Basically, the player seems to feel that the DM is altering the rules of the game arbitrarily, which makes all of the player's decision-making invalid and unfun for that player. If DnD is about choices and the DM's decisions make the world in which the player's choices invulnerable to player agency, then the player has a right to be upset. Games are defined by rules; theater need not be. The player signed up to play a game, not to be a DM's sock puppet. Unless the player was told ahead of time that the game would be like the one described, he's the victim of the DM's bad faith.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4738599, member: 13855"] Many stories strive for internal consistency to permit greater suspension of disbelief, which allows for a pleasing sense of immersion from its audience. I agree that "realism" is a spectacularly poor word choice when describing a high fantasy world, when consistency and plausibility is what is actually meant. Edit: in the example you cite, there's a different dynamic in play. Basically, the player seems to feel that the DM is altering the rules of the game arbitrarily, which makes all of the player's decision-making invalid and unfun for that player. If DnD is about choices and the DM's decisions make the world in which the player's choices invulnerable to player agency, then the player has a right to be upset. Games are defined by rules; theater need not be. The player signed up to play a game, not to be a DM's sock puppet. Unless the player was told ahead of time that the game would be like the one described, he's the victim of the DM's bad faith. [/QUOTE]
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If it's not real then why call for "realism"?
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