Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
If it's not real then why call for "realism"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 4739317" data-attributes="member: 53980"><p>So why is it that it's okay for dragon flight to be explained away by magic but you can't have magic-infused lava that radiates less heat? Why is it okay for an anti-magic zone to suppress some magical effects but not others (beyond the fact that it would be so broken if beholders inside it couldn't do anything but flop around helplessly, dragons fell out of the sky, and golems deanimated)?</p><p></p><p>Don't get me wrong, I think the room filling with lava trap/test was inherently very flawed (encounter hammering, DM didn't think the trap through, etc), but I think it has more to do with the DM than anything else. </p><p></p><p>Magic is a very powerful dramatic tool in fantasy. If you want to have a fight over a pit of lava, then the cult currently inhabiting the volcano used rituals to reduce the radiant heat within so that the volcano could be habitable (and PCs can notice and decipher the runes used to enact this ritual using Arcana). Alternately, it could just be magic lava, prized by wizards for use in their eldritch research (which could also be why the cult chose this particular lair in the first place).</p><p></p><p>I think the "realism problem" often has more to do with DMs who don't consider the basic justifications/reasons (5 W's) and implications of their settings than anything else.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4739317, member: 53980"] So why is it that it's okay for dragon flight to be explained away by magic but you can't have magic-infused lava that radiates less heat? Why is it okay for an anti-magic zone to suppress some magical effects but not others (beyond the fact that it would be so broken if beholders inside it couldn't do anything but flop around helplessly, dragons fell out of the sky, and golems deanimated)? Don't get me wrong, I think the room filling with lava trap/test was inherently very flawed (encounter hammering, DM didn't think the trap through, etc), but I think it has more to do with the DM than anything else. Magic is a very powerful dramatic tool in fantasy. If you want to have a fight over a pit of lava, then the cult currently inhabiting the volcano used rituals to reduce the radiant heat within so that the volcano could be habitable (and PCs can notice and decipher the runes used to enact this ritual using Arcana). Alternately, it could just be magic lava, prized by wizards for use in their eldritch research (which could also be why the cult chose this particular lair in the first place). I think the "realism problem" often has more to do with DMs who don't consider the basic justifications/reasons (5 W's) and implications of their settings than anything else. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
If it's not real then why call for "realism"?
Top