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If it's not real then why call for "realism"?
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<blockquote data-quote="Rechan" data-source="post: 4739439" data-attributes="member: 54846"><p>And the reverse of that is that if you make lava behave <em>too realistically</em>, it might become so annoying that it's not fun if you implement it. </p><p></p><p>If you're relatively close to lava, you're dead. Lava heats the surrounding area to 700 degrees, which would cook a person. Not to mention the gasses, ashes, and such that accompany lava and volcanos. </p><p></p><p>So, fighting in the heart of a volcano is just <em>impossible</em> if you're going to be realistic. But, we ignore that, because otherwise it's not fun. </p><p></p><p></p><p></p><p>At the same time, I have seen issues of "Realism", not as far as, "How can a dragon exist, how can it fly", but more a macro issue of, "Wait a minute. There simply cannot be <em>that</em> many dragons in the world, because based on the monster's size, it would have to eat <em>so much things</em> that it can't possibly exist."</p><p></p><p>You have folks calling unrealism due to the notion of lots and lots of monsters (apex predators) existing in a world. A dungeon of monsters would, respectively, have eaten all the normal woodland animals surrounding it to force the monsters into starvation, for instance. </p><p></p><p>Taking that level of Macro thinking too far forces you to fight against the genre itself.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4739439, member: 54846"] And the reverse of that is that if you make lava behave [i]too realistically[/i], it might become so annoying that it's not fun if you implement it. If you're relatively close to lava, you're dead. Lava heats the surrounding area to 700 degrees, which would cook a person. Not to mention the gasses, ashes, and such that accompany lava and volcanos. So, fighting in the heart of a volcano is just [i]impossible[/i] if you're going to be realistic. But, we ignore that, because otherwise it's not fun. At the same time, I have seen issues of "Realism", not as far as, "How can a dragon exist, how can it fly", but more a macro issue of, "Wait a minute. There simply cannot be [i]that[/i] many dragons in the world, because based on the monster's size, it would have to eat [i]so much things[/i] that it can't possibly exist." You have folks calling unrealism due to the notion of lots and lots of monsters (apex predators) existing in a world. A dungeon of monsters would, respectively, have eaten all the normal woodland animals surrounding it to force the monsters into starvation, for instance. Taking that level of Macro thinking too far forces you to fight against the genre itself. [/QUOTE]
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If it's not real then why call for "realism"?
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