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If it's not real then why call for "realism"?
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<blockquote data-quote="Rechan" data-source="post: 4739485" data-attributes="member: 54846"><p>And that there is the problem. </p><p></p><p>It's not an issue of "This game system is incompatable with my preferred style", but rather "This group, this DM/player, is inconsistent with my style."</p><p></p><p>If someone is unwilling to change a rule to better fit their tastes, or if someone is unwilling to <em>accept</em> a rule change for taste, then that is not the flaw of the system, but the people and the situation. </p><p></p><p>If you cooked chicken for dinner, I come over and I don't like chicken, that's my problem, not the fault of the quality of the food. So, alot of this feels like much ado about the quality of the chicken, not individual tastes. And while pre-made adventures/campaign settings/game rules are more like a pre-made chicken dinner, for the most part "Rules systems" are more like the uncooked chicken ready for your recipe.</p><p></p><p>And while the issue may be the group, it can indeed be the system. I have seen far too many people using an incompatable system. Instead of just looking for a system that suit their preferences/needs, rather than take a system that doesn't, and try to force/expect/suffer a system into doing what they want. To me, it's like trying to turn a VW Bug into a drag racer; you can <em>try</em>, and possibly succeed, but the amount of time, frustration, money and effort far outweighs forcing oneself only work with a VW Bug.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4739485, member: 54846"] And that there is the problem. It's not an issue of "This game system is incompatable with my preferred style", but rather "This group, this DM/player, is inconsistent with my style." If someone is unwilling to change a rule to better fit their tastes, or if someone is unwilling to [I]accept[/I] a rule change for taste, then that is not the flaw of the system, but the people and the situation. If you cooked chicken for dinner, I come over and I don't like chicken, that's my problem, not the fault of the quality of the food. So, alot of this feels like much ado about the quality of the chicken, not individual tastes. And while pre-made adventures/campaign settings/game rules are more like a pre-made chicken dinner, for the most part "Rules systems" are more like the uncooked chicken ready for your recipe. And while the issue may be the group, it can indeed be the system. I have seen far too many people using an incompatable system. Instead of just looking for a system that suit their preferences/needs, rather than take a system that doesn't, and try to force/expect/suffer a system into doing what they want. To me, it's like trying to turn a VW Bug into a drag racer; you can [I]try[/I], and possibly succeed, but the amount of time, frustration, money and effort far outweighs forcing oneself only work with a VW Bug. [/QUOTE]
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