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If it's not real then why call for "realism"?
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<blockquote data-quote="Galloglaich" data-source="post: 4739635" data-attributes="member: 77019"><p>I don't follow your logic. if lava behaves like lava, just as water behaves like water and air behaves like air, and you still can add a new force we could call Magic. Magic can trump these other forces. Magic could for example make you temporarily or permanently immune to the effects of Heat. To me that would make sense.</p><p></p><p>The problem with just arbitrarily fudging lava to behave more like it does in say, a particular cartoon you saw when you were 14, is how do I know where you got that idea from, how do I know whether to expect anything else to work in this universe differently from what I expect from my intuitive understanding of the real world, and if I find something else that is strange, how can I tell if it's Magic causing it to be strange or simply another fudge from the DM or the game designer? </p><p></p><p>If I'm playing in a world where I expect things to more or less make sense, and I see someone playing near Lava, I can assume that there is Magic afoot. Or maybe I should just play along and assume Lava doesn't burn you unless you touch it in this universe, ( it better or I'll get mad when I'm burned to a cinder because I don't have Magical protection.... )</p><p></p><p>And maybe later when I see a talking dog, instead of thinking there is anything unusual about it, I'll just throw it a scooby snack... that's fine for TOON, I would find it a little disconcerting in a standard FRPG.</p><p></p><p>G.</p></blockquote><p></p>
[QUOTE="Galloglaich, post: 4739635, member: 77019"] I don't follow your logic. if lava behaves like lava, just as water behaves like water and air behaves like air, and you still can add a new force we could call Magic. Magic can trump these other forces. Magic could for example make you temporarily or permanently immune to the effects of Heat. To me that would make sense. The problem with just arbitrarily fudging lava to behave more like it does in say, a particular cartoon you saw when you were 14, is how do I know where you got that idea from, how do I know whether to expect anything else to work in this universe differently from what I expect from my intuitive understanding of the real world, and if I find something else that is strange, how can I tell if it's Magic causing it to be strange or simply another fudge from the DM or the game designer? If I'm playing in a world where I expect things to more or less make sense, and I see someone playing near Lava, I can assume that there is Magic afoot. Or maybe I should just play along and assume Lava doesn't burn you unless you touch it in this universe, ( it better or I'll get mad when I'm burned to a cinder because I don't have Magical protection.... ) And maybe later when I see a talking dog, instead of thinking there is anything unusual about it, I'll just throw it a scooby snack... that's fine for TOON, I would find it a little disconcerting in a standard FRPG. G. [/QUOTE]
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If it's not real then why call for "realism"?
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