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If it's not real then why call for "realism"?
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<blockquote data-quote="Rechan" data-source="post: 4739647" data-attributes="member: 54846"><p>Or you could assume that I don't know Lava doesn't kill you unless you touch it, because quite simply <em>some do not</em>. DMs/game designers aren't all-knowing, in terms of the realistic applications of things. </p><p></p><p>Forget "Cartoon I saw at age 14"; one of the damn BOND movies has a villain with a base in a volcano. I didn't know "Lava kills you if you're in the room with it" until I read it on TvTropes.com, and I took Geology in college!</p><p></p><p>If you're standing on a flying city about three miles above the ground, <em>you</em> might assume "hey, there's magic afoot keeping me from getting hypothermia up here" whereas the next guy <em>doesn't realize it's really windy/cold/hard to breathe that high up</em>, and therefore doesn't take that into consideration. </p><p> </p><p>Once I was running a game where the PCs were in the desert, and looking through an abandoned town. They come to a door, and open it, and there are stairs leading down. Suddenly one of the players announces, "Something bad must be going down here; people in the desert don't dig underground, the earth is too hard! Something sinister is afoot."</p><p></p><p>I just looked at him and said, "Huh? Basements/cellars aren't universal?" </p><p></p><p>The player assumed something was intentionally done, in the game, when really it was that way because of ignorance.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4739647, member: 54846"] Or you could assume that I don't know Lava doesn't kill you unless you touch it, because quite simply [I]some do not[/I]. DMs/game designers aren't all-knowing, in terms of the realistic applications of things. Forget "Cartoon I saw at age 14"; one of the damn BOND movies has a villain with a base in a volcano. I didn't know "Lava kills you if you're in the room with it" until I read it on TvTropes.com, and I took Geology in college! If you're standing on a flying city about three miles above the ground, [I]you[/I] might assume "hey, there's magic afoot keeping me from getting hypothermia up here" whereas the next guy [I]doesn't realize it's really windy/cold/hard to breathe that high up[/I], and therefore doesn't take that into consideration. Once I was running a game where the PCs were in the desert, and looking through an abandoned town. They come to a door, and open it, and there are stairs leading down. Suddenly one of the players announces, "Something bad must be going down here; people in the desert don't dig underground, the earth is too hard! Something sinister is afoot." I just looked at him and said, "Huh? Basements/cellars aren't universal?" The player assumed something was intentionally done, in the game, when really it was that way because of ignorance. [/QUOTE]
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If it's not real then why call for "realism"?
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