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General Tabletop Discussion
*TTRPGs General
If it's not real then why call for "realism"?
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<blockquote data-quote="Galloglaich" data-source="post: 4739652" data-attributes="member: 77019"><p>But the other factor at work. If you take a low level of realism, you have the problem that people entering into a given game are going to be faced with an exponentially larger learning curve.</p><p></p><p></p><p>If you will indulge a flight of fantasy (which I can assure you is not unrealistic) Lets premise a person, I'll call her "Brunette Girlfriend", or BG for short. is not a hard core gamer by any stretch of the imagination. BG is of a different demographic than the typical hard core gamer, but she is fun to be around. More fun than games even.</p><p></p><p>Lets say BG has a moderate interest or tolerance for playing games once in a while. We have friends over on weekends, play poker one night, board games like pictionary another night, and play drinking games on yet another.</p><p></p><p>If Galloglaich tried to get BG to play an RPG #1, "E&E", which has a rather complex low verisimilitude world and physics based on a mish mash of the expectations of hard core gamers, trekkies, anime fans and comic book collectors, she is going to have an exponentially more difficult time relating to the new game. As she encounters one illogical oddity after another, pretty soon BG is getting annoyed asking snarky questions, and quickly gets fed up. Before Galloglaich knows it, game night is over.</p><p></p><p>On the other hand, when Galloglaich tries introducing RPG #2, "Call of ToolHoo", which is relatively simple and mostly based on familar concepts from the real world, onto which are layered a well developed, engaging and strangely compelling literary horror genre which is internally consistent, he finds BG relates to it fairly easily. They have a good time and RPGs become an occasional part of game night, which continues.</p><p></p><p></p><p>This is why I like realism.</p><p></p><p>G.</p></blockquote><p></p>
[QUOTE="Galloglaich, post: 4739652, member: 77019"] But the other factor at work. If you take a low level of realism, you have the problem that people entering into a given game are going to be faced with an exponentially larger learning curve. If you will indulge a flight of fantasy (which I can assure you is not unrealistic) Lets premise a person, I'll call her "Brunette Girlfriend", or BG for short. is not a hard core gamer by any stretch of the imagination. BG is of a different demographic than the typical hard core gamer, but she is fun to be around. More fun than games even. Lets say BG has a moderate interest or tolerance for playing games once in a while. We have friends over on weekends, play poker one night, board games like pictionary another night, and play drinking games on yet another. If Galloglaich tried to get BG to play an RPG #1, "E&E", which has a rather complex low verisimilitude world and physics based on a mish mash of the expectations of hard core gamers, trekkies, anime fans and comic book collectors, she is going to have an exponentially more difficult time relating to the new game. As she encounters one illogical oddity after another, pretty soon BG is getting annoyed asking snarky questions, and quickly gets fed up. Before Galloglaich knows it, game night is over. On the other hand, when Galloglaich tries introducing RPG #2, "Call of ToolHoo", which is relatively simple and mostly based on familar concepts from the real world, onto which are layered a well developed, engaging and strangely compelling literary horror genre which is internally consistent, he finds BG relates to it fairly easily. They have a good time and RPGs become an occasional part of game night, which continues. This is why I like realism. G. [/QUOTE]
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If it's not real then why call for "realism"?
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