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If it's not real then why call for "realism"?
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<blockquote data-quote="Rechan" data-source="post: 4739771" data-attributes="member: 54846"><p>[sblock=Tangent]Honestly, I have never got a chance to <em>play</em> it, but I'm very familiar with the rules and I like them, conceptually.</p><p></p><p>Funnily enough, I was turned on to SotC because the same system is being used for the Dresden Files RPG. And the DFRPG is a different genre, and more realistic (even though it has magic and suchlike). </p><p></p><p>In fact, the DF treats magic as if it were real. I.e. magic has to behave in accordance with the laws of physics. If you try to create fire in a room with little oxygen, it's not going to work too well because fire needs air to burn. Now, I don't know where the system meets the book's narrative on that level of realism, but we'll just have to see.</p><p></p><p>Personally, I hope I don't have to compute the volume of a fireball cast in a smaller space and how far it's going to flow down a hallway like ye olde 2e fireball. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />[/sblock]</p></blockquote><p></p>
[QUOTE="Rechan, post: 4739771, member: 54846"] [sblock=Tangent]Honestly, I have never got a chance to [I]play[/I] it, but I'm very familiar with the rules and I like them, conceptually. Funnily enough, I was turned on to SotC because the same system is being used for the Dresden Files RPG. And the DFRPG is a different genre, and more realistic (even though it has magic and suchlike). In fact, the DF treats magic as if it were real. I.e. magic has to behave in accordance with the laws of physics. If you try to create fire in a room with little oxygen, it's not going to work too well because fire needs air to burn. Now, I don't know where the system meets the book's narrative on that level of realism, but we'll just have to see. Personally, I hope I don't have to compute the volume of a fireball cast in a smaller space and how far it's going to flow down a hallway like ye olde 2e fireball. :)[/sblock] [/QUOTE]
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