Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
If it's not real then why call for "realism"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PrecociousApprentice" data-source="post: 4740396" data-attributes="member: 61449"><p>Actually, I have no problem telling players the game implications for the elements I put in my world. Your example of a stop in the middle of a description is rediculous, but after that would be fine. I actually regularly tweak rules at the table to fit the scene better, and I tell the players about it when it comes into play. I just did that the other night to simplify the cover rules in 4e for a battle we had. We did not use the rules from the PHB, but I think that my shortcut fit the intention really well, and it allowed us to play faster and fit our scenario better. Communication makes games better. Don't make people guess.</p><p></p><p>Actually, that is the heart of it right there. Communicate with players. Don't leave things for them to assume. When you inevitably run into a problem because communication has not been perfect, talk it out and come to a compromise. This has made all of my games better. I bet there are quite a number of cries of "This is not real enough!" that are really just a failure to communicate. Obviously not all, but I would guess a fair number amount to inadequate communication or inability to compromise.</p></blockquote><p></p>
[QUOTE="PrecociousApprentice, post: 4740396, member: 61449"] Actually, I have no problem telling players the game implications for the elements I put in my world. Your example of a stop in the middle of a description is rediculous, but after that would be fine. I actually regularly tweak rules at the table to fit the scene better, and I tell the players about it when it comes into play. I just did that the other night to simplify the cover rules in 4e for a battle we had. We did not use the rules from the PHB, but I think that my shortcut fit the intention really well, and it allowed us to play faster and fit our scenario better. Communication makes games better. Don't make people guess. Actually, that is the heart of it right there. Communicate with players. Don't leave things for them to assume. When you inevitably run into a problem because communication has not been perfect, talk it out and come to a compromise. This has made all of my games better. I bet there are quite a number of cries of "This is not real enough!" that are really just a failure to communicate. Obviously not all, but I would guess a fair number amount to inadequate communication or inability to compromise. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
If it's not real then why call for "realism"?
Top