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If it's not real then why call for "realism"?
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<blockquote data-quote="Galloglaich" data-source="post: 4743623" data-attributes="member: 77019"><p>I must be missing something, because I thought the majority of the 'magical' scenes in the Matrix, at least in the first film (the one everybody liked), took place in a virtual reality. Therefore it was realistic. I think that is what a lot of people liked about it.</p><p> </p><p>I really loved the original Matrix (Carrie Anne Moss, yum..), but I thought the series went downhill, and I thought the verisimilitude seemed to really unravel by the third film....</p><p> </p><p> </p><p> </p><p>But this is completely beside the point. <strong><em>Nobody</em> is arguing that you have to be a slave to realism or that you can't have Magic in your game.</strong> Nobody is even arguing that you have to use think about realism at all. We are describing why we think realism is important for our gaming and how <em>we</em> like to use it. I personally believe unless you have some intentional specific reason it works better to keep things realistic, <strong>partly because this makes the Magical elements stand out. (</strong>All desert and no dinner makes for a stomach ache.)</p><p> </p><p> </p><p>So in other words, if we want to make a game in which a guy can fly, or walk on lava to get back to the OP, of course there is nothing wrong with that. What we think is a drag is to drift unconsciously into a zone where physics more or less randomly works or doesn't work etc. for no particular reason other than inertia or laziness or the assumption that your audience is stupid... or just because thats the way it was done before and some people have gotten really comfortable with that.</p><p> </p><p>G.</p></blockquote><p></p>
[QUOTE="Galloglaich, post: 4743623, member: 77019"] I must be missing something, because I thought the majority of the 'magical' scenes in the Matrix, at least in the first film (the one everybody liked), took place in a virtual reality. Therefore it was realistic. I think that is what a lot of people liked about it. I really loved the original Matrix (Carrie Anne Moss, yum..), but I thought the series went downhill, and I thought the verisimilitude seemed to really unravel by the third film.... But this is completely beside the point. [B][I]Nobody[/I] is arguing that you have to be a slave to realism or that you can't have Magic in your game.[/B] Nobody is even arguing that you have to use think about realism at all. We are describing why we think realism is important for our gaming and how [I]we[/I] like to use it. I personally believe unless you have some intentional specific reason it works better to keep things realistic, [B]partly because this makes the Magical elements stand out. ([/B]All desert and no dinner makes for a stomach ache.) So in other words, if we want to make a game in which a guy can fly, or walk on lava to get back to the OP, of course there is nothing wrong with that. What we think is a drag is to drift unconsciously into a zone where physics more or less randomly works or doesn't work etc. for no particular reason other than inertia or laziness or the assumption that your audience is stupid... or just because thats the way it was done before and some people have gotten really comfortable with that. G. [/QUOTE]
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If it's not real then why call for "realism"?
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