Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
If it's not real then why call for "realism"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Galloglaich" data-source="post: 4743683" data-attributes="member: 77019"><p>What you are talking about here are Genres. Within a given Genre the rules of the Genre supercede realism. </p><p> </p><p>What we are arguing is that realism is good to fall back on unless you have a good reason, like being inside a Genre. This is particularly true for a Generalist game like DnD, which is ostensibly meant to be serious rather than comedic like Toon, say. Of course you can make up a new Genre, or base one on the assumed expectations of your audience, but then that makes it harder to engage people who have to learn it and buy into it. Quite a challenge for an RPG which is already a type of game which new people have some trouble buying into.</p><p> </p><p></p><p> </p><p>Yes, and most TV shows and films are basically crap. The ones which stand out are often the ones which convey real characters and real situations, contrary to the expectations of the audience, or the ones which make up their own new reality intentionally.</p><p> </p><p>But even within a Genre, realism can be useful.</p><p> </p><p>Some audience really liked the old kind of John Wayne war movies where the "good guys" never died and the supporting characters got neat little wounds at dramatic moments, and then gave moving speeches before they passed away. This is a cliche that became a Genre of it's own, and many people were very, very comfortable with that, so comfortable that these films stayed in that particular groove for decades. But eventually the unrealistic elements got so predictable they had become really boring even for people who knew nothing about warfare, and those kind of War movies stopped making money.</p><p> </p><p>Then a film like Saving Private Ryan comes along, and with a lot of expensive technical advice from historian Stephen Ambrose, added a touch of brutal realism in the D-Day landing scene which contributed to the film becomming wildly popular. Then Blackhawk Down showed the harsh reality of a gritty firefight in Somalia, and also gripped the audience (and made millions). Did these films have dramatic and frankly unrealistic elements? Of course! But by tapping into the reality of the nuanced (and often surprising) historical events they portrayed they were able to re-establish a foundation of verisimilitude which strengthened the Genre, and made the dramatic / unrealistic elements they did use stand out and seem more plausible.</p><p> </p><p>G.</p></blockquote><p></p>
[QUOTE="Galloglaich, post: 4743683, member: 77019"] What you are talking about here are Genres. Within a given Genre the rules of the Genre supercede realism. What we are arguing is that realism is good to fall back on unless you have a good reason, like being inside a Genre. This is particularly true for a Generalist game like DnD, which is ostensibly meant to be serious rather than comedic like Toon, say. Of course you can make up a new Genre, or base one on the assumed expectations of your audience, but then that makes it harder to engage people who have to learn it and buy into it. Quite a challenge for an RPG which is already a type of game which new people have some trouble buying into. Yes, and most TV shows and films are basically crap. The ones which stand out are often the ones which convey real characters and real situations, contrary to the expectations of the audience, or the ones which make up their own new reality intentionally. But even within a Genre, realism can be useful. Some audience really liked the old kind of John Wayne war movies where the "good guys" never died and the supporting characters got neat little wounds at dramatic moments, and then gave moving speeches before they passed away. This is a cliche that became a Genre of it's own, and many people were very, very comfortable with that, so comfortable that these films stayed in that particular groove for decades. But eventually the unrealistic elements got so predictable they had become really boring even for people who knew nothing about warfare, and those kind of War movies stopped making money. Then a film like Saving Private Ryan comes along, and with a lot of expensive technical advice from historian Stephen Ambrose, added a touch of brutal realism in the D-Day landing scene which contributed to the film becomming wildly popular. Then Blackhawk Down showed the harsh reality of a gritty firefight in Somalia, and also gripped the audience (and made millions). Did these films have dramatic and frankly unrealistic elements? Of course! But by tapping into the reality of the nuanced (and often surprising) historical events they portrayed they were able to re-establish a foundation of verisimilitude which strengthened the Genre, and made the dramatic / unrealistic elements they did use stand out and seem more plausible. G. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
If it's not real then why call for "realism"?
Top