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*TTRPGs General
If it's the DM's job to make sure the players have fun...What is the PLAYER'S job?
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<blockquote data-quote="Bullgrit" data-source="post: 5192706" data-attributes="member: 31216"><p>Expanding on this idea (if Aberzanzorax doesn't mind):</p><p></p><p>What are some examples of Players hindering the fun of the game, for the DM or for the other Players? I'm not asking about examples of over-the-top crazy Players doing weird, freaky things. I'm meaning Players that you don't hate, aren't so bad that you kick them out of the game, but they just have a way of killing joy with regular play.</p><p></p><p>For example, from my own experiences: The Player who just never knows/memorizes/understands one of his character's regular abilities. I played with two fellow Players who never knew the turning rules for their clerics -- and we were playing in an undead-fighting campaing. Every time they wanted to turn undead, (at least a couple times, each, per game session), they had to look up the rules. They didn't even have the page bookmarked!</p><p></p><p>That kind of thing, to me, kills fun, because it caused an otherwise excting battle to grind to a halt while they spent minutes looking up, reading, understanding, and then using the rules.</p><p></p><p>I say, it is the Player's "job" to put some effort in, between game sessions, to learn the rules for your character. Not doing so is not putting in your own work for the game -- the DM puts in his work, creating the whole adventure and campaign.</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5192706, member: 31216"] Expanding on this idea (if Aberzanzorax doesn't mind): What are some examples of Players hindering the fun of the game, for the DM or for the other Players? I'm not asking about examples of over-the-top crazy Players doing weird, freaky things. I'm meaning Players that you don't hate, aren't so bad that you kick them out of the game, but they just have a way of killing joy with regular play. For example, from my own experiences: The Player who just never knows/memorizes/understands one of his character's regular abilities. I played with two fellow Players who never knew the turning rules for their clerics -- and we were playing in an undead-fighting campaing. Every time they wanted to turn undead, (at least a couple times, each, per game session), they had to look up the rules. They didn't even have the page bookmarked! That kind of thing, to me, kills fun, because it caused an otherwise excting battle to grind to a halt while they spent minutes looking up, reading, understanding, and then using the rules. I say, it is the Player's "job" to put some effort in, between game sessions, to learn the rules for your character. Not doing so is not putting in your own work for the game -- the DM puts in his work, creating the whole adventure and campaign. Bullgrit [/QUOTE]
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If it's the DM's job to make sure the players have fun...What is the PLAYER'S job?
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