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*TTRPGs General
If it's the DM's job to make sure the players have fun...What is the PLAYER'S job?
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<blockquote data-quote="Wolf1066" data-source="post: 5198578" data-attributes="member: 88680"><p>Just so - for both posts.</p><p></p><p>There's a balance that too few get right, and I suspect that for those that fail to get it right, it's because the player actually <strong>is </strong>uncompromising, antisocial, insane, or evil - easily spotted by the tantrum from Hell that they throw when the GM or other PCs permanently consign their character to the place beyond the veil and the way they subsequently storm off vowing never to play with that group again.</p><p></p><p>RC, you seem to have the same attitude and outlook as a player I once had in my games - and whom I'd happily have playing with us again.</p><p></p><p>The death of his second really annoying character - deliberately and inventively murdered by a fellow PC - elicited a loud "COOL!" (His first character's rather less spectacular passing was handled with "it's about time, I wondered when he'd get bumped off.")</p><p></p><p>He was a master at keeping the level of annoyance and disruption just short of actually threatening the safety of the group or the success of the mission.</p><p></p><p>His second character was obsessed with his personal kill count but manifested it in a "willing participant in any mayhem that gets started" fashion rather than "initiate hostilities regardless of the odds". Would not risk losing the support of the team by instigating something that put them or the mission at risk but once the team decided on combat it was all about personal glory and how many people he killed and "lookit MEEEEE". Also crude and arrogant.</p><p>On the redeeming side, he had street smarts and was a brave fighter that would not leave his team mates stranded.</p><p>Exquisitely played.</p><p>When another player decided to engineer a TPK, that character was singled out for "special attention".</p><p></p><p>The first character was a vain loony with a tiger body sculpt that kept playing with hand grenades then dropped one (turned out it was a dummy but caused some serious consternation).</p><p></p><p>Contrast that with a guy with a supposedly Lawful Good character who consistently played Chaotic Evil - initiating combat no matter what odds, murdering helpless captives, torturing etc - that refused repeated appeals from the GM to either play his alignment or take an alignment change. His ill-considered actions nearly resulted in a TPK more than once. GM eventually had him flash incinerated by a <strong>bolt of lightning </strong>around <em>40 levels below ground </em>(never annoy a god...) - with the predictable tantrum and storming off as a result.</p><p></p><p>I seriously do think that the two players exemplify the difference between a basically nice guy who's a great character actor and a complete and utter bastidge who is using RPGs to act out fantasies that he'd love to do IRL.</p></blockquote><p></p>
[QUOTE="Wolf1066, post: 5198578, member: 88680"] Just so - for both posts. There's a balance that too few get right, and I suspect that for those that fail to get it right, it's because the player actually [B]is [/B]uncompromising, antisocial, insane, or evil - easily spotted by the tantrum from Hell that they throw when the GM or other PCs permanently consign their character to the place beyond the veil and the way they subsequently storm off vowing never to play with that group again. RC, you seem to have the same attitude and outlook as a player I once had in my games - and whom I'd happily have playing with us again. The death of his second really annoying character - deliberately and inventively murdered by a fellow PC - elicited a loud "COOL!" (His first character's rather less spectacular passing was handled with "it's about time, I wondered when he'd get bumped off.") He was a master at keeping the level of annoyance and disruption just short of actually threatening the safety of the group or the success of the mission. His second character was obsessed with his personal kill count but manifested it in a "willing participant in any mayhem that gets started" fashion rather than "initiate hostilities regardless of the odds". Would not risk losing the support of the team by instigating something that put them or the mission at risk but once the team decided on combat it was all about personal glory and how many people he killed and "lookit MEEEEE". Also crude and arrogant. On the redeeming side, he had street smarts and was a brave fighter that would not leave his team mates stranded. Exquisitely played. When another player decided to engineer a TPK, that character was singled out for "special attention". The first character was a vain loony with a tiger body sculpt that kept playing with hand grenades then dropped one (turned out it was a dummy but caused some serious consternation). Contrast that with a guy with a supposedly Lawful Good character who consistently played Chaotic Evil - initiating combat no matter what odds, murdering helpless captives, torturing etc - that refused repeated appeals from the GM to either play his alignment or take an alignment change. His ill-considered actions nearly resulted in a TPK more than once. GM eventually had him flash incinerated by a [B]bolt of lightning [/B]around [I]40 levels below ground [/I](never annoy a god...) - with the predictable tantrum and storming off as a result. I seriously do think that the two players exemplify the difference between a basically nice guy who's a great character actor and a complete and utter bastidge who is using RPGs to act out fantasies that he'd love to do IRL. [/QUOTE]
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If it's the DM's job to make sure the players have fun...What is the PLAYER'S job?
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