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*TTRPGs General
If most DMs prefer low-mid levels...why have levels?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3072087" data-attributes="member: 22882"><p>Which is my preference. Again, the console RPGs I mentioned do a great job of providing near-constant advancement (leveling multiple times in a single dungeon, and in P&P terms in a single session of play) but keeping the actual gains in power more modest - and preventing the entire feel of the game from changing.</p><p></p><p></p><p></p><p>Actually, IMX this isn't really true. There's a huge swathe of gamers who will only play D&D, and a fair number of them don't like more front-loaded systems even when they experience them. As much as I dislike the D&D paradigm, I'm quite willing to acknowledge that it has a lot of fans, and I wish them no ill as long as they aren't my GMs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>Why should it?</p><p></p><p>There are many better, smoother systems already on the market. In fact, most of the 'innovations' you're talking about have been available since GURPS in, what, the late '70s? Rather than wanting D&D to be the way you want it to be, you'd be better served to support systems that already do what you want with your money and time.</p><p></p><p>I see no reason D&D can't continue to service the people who like D&D - but plenty of reason that people who don't like D&D should experience other games.</p><p></p><p></p><p></p><p>Every 3e D&D campaign I've finished has either been at 20th level or within spitting distance. Most concluded in 1 to 1.5 years. D&D 3.x is, in fact, designed to take a group of four from 1st to 20th in the space of one year.</p><p></p><p></p><p></p><p>Depends on the system, but in general, <u>oh lord, no</u>! HERO is probably the prep-heaviest game imaginable, GURPS is only slightly better. Lighter level-less systems, like Mutants & Masterminds, SilCore or TriStat, take about as long as d20/D&D because you have no prebuilt packages to draw upon, even though the systems are much simpler overall.</p><p></p><p>To be fair, once you get these systems under your belt and run them for a few years, you'll probably prep standard encounters faster, although maybe not in HERO. Custom-designing a major NPC, however, will be a pain in most any point-buy system.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3072087, member: 22882"] Which is my preference. Again, the console RPGs I mentioned do a great job of providing near-constant advancement (leveling multiple times in a single dungeon, and in P&P terms in a single session of play) but keeping the actual gains in power more modest - and preventing the entire feel of the game from changing. Actually, IMX this isn't really true. There's a huge swathe of gamers who will only play D&D, and a fair number of them don't like more front-loaded systems even when they experience them. As much as I dislike the D&D paradigm, I'm quite willing to acknowledge that it has a lot of fans, and I wish them no ill as long as they aren't my GMs. ;) Why should it? There are many better, smoother systems already on the market. In fact, most of the 'innovations' you're talking about have been available since GURPS in, what, the late '70s? Rather than wanting D&D to be the way you want it to be, you'd be better served to support systems that already do what you want with your money and time. I see no reason D&D can't continue to service the people who like D&D - but plenty of reason that people who don't like D&D should experience other games. Every 3e D&D campaign I've finished has either been at 20th level or within spitting distance. Most concluded in 1 to 1.5 years. D&D 3.x is, in fact, designed to take a group of four from 1st to 20th in the space of one year. Depends on the system, but in general, [U]oh lord, no[/U]! HERO is probably the prep-heaviest game imaginable, GURPS is only slightly better. Lighter level-less systems, like Mutants & Masterminds, SilCore or TriStat, take about as long as d20/D&D because you have no prebuilt packages to draw upon, even though the systems are much simpler overall. To be fair, once you get these systems under your belt and run them for a few years, you'll probably prep standard encounters faster, although maybe not in HERO. Custom-designing a major NPC, however, will be a pain in most any point-buy system. [/QUOTE]
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If most DMs prefer low-mid levels...why have levels?
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