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*TTRPGs General
If most DMs prefer low-mid levels...why have levels?
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<blockquote data-quote="WizarDru" data-source="post: 3072512" data-attributes="member: 151"><p>Having run a game from 1st to 28th level (and successfully concluded the story), I'd agree that it's likely that hitting 20th is a minority option...but mostly because games fall apart, not because of the system per se. WotC's survey informed their decision to speed up the levelling process. WotC found that many campaigns ran for YEARS, and because of previous editions slow levelling, players rarely had the opportunity to reach those high-levels....in other words, they didn't consciously choose not to play high level, they often levelled so slowly they rarely reached them. In 3e, the conscious choice was made to make it so that characters could, if they desired, run from 1st to 20th in that time span.</p><p></p><p>As someone who played GURPS as his game of choice for 15 years, I will say this: prep time is actually as slow or SLOWER than D&D, unless you cut corners in the same way that you would for D&D. A level-less sytem like GURPS presents characters who are full-fledged heroes from day one...but who rarely get more powerful or grow that significantly. I ran a Fantasy game that ran from 100 points to 250 points over the course of 8 years...and while the players grew considerably more powerful, the scale was nothing like 1st to 20th in D&D....more like the equivalent of 5th to 10th or so, perhaps even less than that.</p><p></p><p></p><p>Now, it's also common knowledge that, for 3.0, WotC did far less playtesting for high-level play than low-level play...which is one reason that quite a bit of it needed errata. Prep time IS more significant, but IME, less than what many expect it to be. </p><p></p><p>Why have high-level play? Because the style of play is DIFFERENT, and some players and DMs enjoy it. 3rd level players are single-handedly stopping an invasion of the prime by the ravaging Githyanki Incursion. 5th level players aren't travelling to the abyss and bearding the lion in his den. 8th level players aren't turning back a demonic horde. 10th level players aren't staring down Orcus and GETTING HIM TO BACK DOWN. FOR NOW. </p><p></p><p>It is an option for play, just like alternate magic systems, new classes, campaign settings or house rules. It never hurts to have more options.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 3072512, member: 151"] Having run a game from 1st to 28th level (and successfully concluded the story), I'd agree that it's likely that hitting 20th is a minority option...but mostly because games fall apart, not because of the system per se. WotC's survey informed their decision to speed up the levelling process. WotC found that many campaigns ran for YEARS, and because of previous editions slow levelling, players rarely had the opportunity to reach those high-levels....in other words, they didn't consciously choose not to play high level, they often levelled so slowly they rarely reached them. In 3e, the conscious choice was made to make it so that characters could, if they desired, run from 1st to 20th in that time span. As someone who played GURPS as his game of choice for 15 years, I will say this: prep time is actually as slow or SLOWER than D&D, unless you cut corners in the same way that you would for D&D. A level-less sytem like GURPS presents characters who are full-fledged heroes from day one...but who rarely get more powerful or grow that significantly. I ran a Fantasy game that ran from 100 points to 250 points over the course of 8 years...and while the players grew considerably more powerful, the scale was nothing like 1st to 20th in D&D....more like the equivalent of 5th to 10th or so, perhaps even less than that. Now, it's also common knowledge that, for 3.0, WotC did far less playtesting for high-level play than low-level play...which is one reason that quite a bit of it needed errata. Prep time IS more significant, but IME, less than what many expect it to be. Why have high-level play? Because the style of play is DIFFERENT, and some players and DMs enjoy it. 3rd level players are single-handedly stopping an invasion of the prime by the ravaging Githyanki Incursion. 5th level players aren't travelling to the abyss and bearding the lion in his den. 8th level players aren't turning back a demonic horde. 10th level players aren't staring down Orcus and GETTING HIM TO BACK DOWN. FOR NOW. It is an option for play, just like alternate magic systems, new classes, campaign settings or house rules. It never hurts to have more options. [/QUOTE]
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If most DMs prefer low-mid levels...why have levels?
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