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*TTRPGs General
If most DMs prefer low-mid levels...why have levels?
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<blockquote data-quote="Agent Oracle" data-source="post: 3073102" data-attributes="member: 40076"><p>Before i begin:</p><p></p><p>Yarr!</p><p></p><p>That saidm here's the rebuttal.</p><p></p><p>I dare to disagree. I play 3.5 without any house rules that mess with the base system. Now, i do allow my players to use Swashbuckling cards, which add to the system, not change it.</p><p></p><p></p><p></p><p>Ahh, another one of the misconceptions of the deluded: that a HP loss = blood shed. I believe that HP loss is more abstract, representing a genera "fatiguing" of the target, which, as it progesses leaves them open to more fatal wounds. An axe swing could go wide, but if the target overexerts himself dodging, that could be HP loss. We just use "to-hit" as an expression that's easier to say than "Roll to-see-if-you-fatigue-him-from-having-to-deal-with-an-agressive-meleeist"</p><p></p><p>Also, what's wrong with an experienced, veteran meleeist being able to connect with a greater number of blows?</p><p></p><p></p><p></p><p>Casters wiping the floor with reasonable encounters? Clearly, you need a strategist I've had a 16th level caster completely shut down by a measly Kobold sorcerer with only six levels. The encounter was a large group of kobolds, the wizard went in for a fireball (because it's just a bunch of kobolds, why waste a bigger spell?), and the kobold sorcerer (who was hiding on the sidelines) counterspelled. Causing the Caster's fireball to sputter without He tried another fireball, (which the sorcerer also counterspelled). The wizard announced "it's an anti-magic zone!" and cut and run, taking the cleric with him. The Bard watched for a few rounds, then when a group of kobolds turned towards him, he too fled. The fighter charged... into set pikes.</p><p></p><p>One dead fighter: fourteen dead kobolds, three routed players, all from an encounter that was two CR's below them</p><p></p><p></p><p></p><p>I disagree The CR system is a lot easier way to gage the power of monsters in comparison to the players than any previous explanation. And since D&D is primarily about fighting monsters, it's better than any other system i've ever seen for expressing combat.</p><p></p><p> Feats - great idea, poor implementation. Everyone gets pigeonholed into one-trick pony status.</p></blockquote><p></p><p>Another disagreement. With feats, even just using Core WotC books (as I do) you see tremendous player diversity! far more than was seen in any previous edition of the game.</p><p></p><p></p><p></p><p>Because they work.</p><p></p><p></p><p></p><p>Well, in my opinion, D&D has something special that no other rule set has ever accomplished: core rules D&D is more versatile than any other rules system. it allows people to create their own worlds, unlike, say WoD which has established history and geography, or WFRP, where you are fate's bitch... It's a wide open, adaptable world. Accessible to anyone. The personality is not meant to come from the books, it's meant to come from the users!</p><p></p><p>And 4e can take as long as it wants getting here.</p><p>[/QUOTE]</p>
[QUOTE="Agent Oracle, post: 3073102, member: 40076"] Before i begin: Yarr! That saidm here's the rebuttal. I dare to disagree. I play 3.5 without any house rules that mess with the base system. Now, i do allow my players to use Swashbuckling cards, which add to the system, not change it. Ahh, another one of the misconceptions of the deluded: that a HP loss = blood shed. I believe that HP loss is more abstract, representing a genera "fatiguing" of the target, which, as it progesses leaves them open to more fatal wounds. An axe swing could go wide, but if the target overexerts himself dodging, that could be HP loss. We just use "to-hit" as an expression that's easier to say than "Roll to-see-if-you-fatigue-him-from-having-to-deal-with-an-agressive-meleeist" Also, what's wrong with an experienced, veteran meleeist being able to connect with a greater number of blows? Casters wiping the floor with reasonable encounters? Clearly, you need a strategist I've had a 16th level caster completely shut down by a measly Kobold sorcerer with only six levels. The encounter was a large group of kobolds, the wizard went in for a fireball (because it's just a bunch of kobolds, why waste a bigger spell?), and the kobold sorcerer (who was hiding on the sidelines) counterspelled. Causing the Caster's fireball to sputter without He tried another fireball, (which the sorcerer also counterspelled). The wizard announced "it's an anti-magic zone!" and cut and run, taking the cleric with him. The Bard watched for a few rounds, then when a group of kobolds turned towards him, he too fled. The fighter charged... into set pikes. One dead fighter: fourteen dead kobolds, three routed players, all from an encounter that was two CR's below them I disagree The CR system is a lot easier way to gage the power of monsters in comparison to the players than any previous explanation. And since D&D is primarily about fighting monsters, it's better than any other system i've ever seen for expressing combat. Feats - great idea, poor implementation. Everyone gets pigeonholed into one-trick pony status.[/quote] Another disagreement. With feats, even just using Core WotC books (as I do) you see tremendous player diversity! far more than was seen in any previous edition of the game. Because they work. Well, in my opinion, D&D has something special that no other rule set has ever accomplished: core rules D&D is more versatile than any other rules system. it allows people to create their own worlds, unlike, say WoD which has established history and geography, or WFRP, where you are fate's bitch... It's a wide open, adaptable world. Accessible to anyone. The personality is not meant to come from the books, it's meant to come from the users! And 4e can take as long as it wants getting here. [/QUOTE]
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If most DMs prefer low-mid levels...why have levels?
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