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*TTRPGs General
If most DMs prefer low-mid levels...why have levels?
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<blockquote data-quote="jmucchiello" data-source="post: 3073164" data-attributes="member: 813"><p>It's been done. You want this: <a href="http://shop.enworld.org/index.php?productsid=1161&source=jmucchiello" target="_blank">Buy the Numbers</a>.</p><p>I and many others would vehemently disagree. Our 27th level characters have wealth at about the guidelines suggested. Prep for about 6 encounters (2 on Sunday, the rest the following sessions) took me 1 hour on paper (I thought about what would happen for several hours over the course of a few weeks before my turn at DM's chair). I expect the players to just reach 28th level when this part of the story arc completes. The only significant house rule we have is we aren't using the epic spell system (and that is because there is a time crunch in the story so the spellcasters can't take 71 days to research an epic spell).</p><p>Melee characters are supposed to hit with their first shot. That's how you get rid of those 500 hit points everyone has without combat taking 6 weeks. Casters have to overcome SR and saving throws. A typical 9th level spell has a DC of around 30 in our game. Most saving throws for critters of CR 27 are between +20 and +40. Casters who rely on save or die spells tend to be ineffective on average. Yeah, sometimes they take out one opponent in the first round. That's why you stage combats with multiple opponents. </p><p></p><p>As for the CR system, those 2 combats I mentioned before lasted 2 and 3 rounds (for a total of 5 rounds). One PC (out of 6) died. The first fight was against a single opponent of CR28. 2 rounds is typical for a EL equal to effective party level. 6 ECL27 characters is a party of around EL28 last I checked. The second combat was against 5 CR22 and 1 CR25 and the party couldn't rest between encounters. I'd say the results of these two encounters were about average based on the CR rules.</p><p></p><p>Wow, I played in two campaigns both lasting 5+ years and going from 5-13+ level (we always skipped 1-4). And a 3rd game lasting 4 years that went from 12th-17th level (everyone played newly installed barons in a frontier section of Mystara converted to AD&D). We had a good time and rarely compained about anything being broken. Why? No kits. In fact, we only used the original 2e hardcovers. No options books. Just PHB, DMG, various MC, ToM and that's about it. The core system was just a cleaned up 1e. Whenever we imported stuff from the complete books, we ended up throwing them out because they were bad. Eventually we stopped looking at the complete books (except for fluff like character ideas -- you could play a bard in the style of one of the kits, you just couldn't get the bonuses from the kit).</p><p>See my first paragraph. Spence already did it.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 3073164, member: 813"] It's been done. You want this: [URL=http://shop.enworld.org/index.php?productsid=1161&source=jmucchiello]Buy the Numbers[/URL]. I and many others would vehemently disagree. Our 27th level characters have wealth at about the guidelines suggested. Prep for about 6 encounters (2 on Sunday, the rest the following sessions) took me 1 hour on paper (I thought about what would happen for several hours over the course of a few weeks before my turn at DM's chair). I expect the players to just reach 28th level when this part of the story arc completes. The only significant house rule we have is we aren't using the epic spell system (and that is because there is a time crunch in the story so the spellcasters can't take 71 days to research an epic spell). Melee characters are supposed to hit with their first shot. That's how you get rid of those 500 hit points everyone has without combat taking 6 weeks. Casters have to overcome SR and saving throws. A typical 9th level spell has a DC of around 30 in our game. Most saving throws for critters of CR 27 are between +20 and +40. Casters who rely on save or die spells tend to be ineffective on average. Yeah, sometimes they take out one opponent in the first round. That's why you stage combats with multiple opponents. As for the CR system, those 2 combats I mentioned before lasted 2 and 3 rounds (for a total of 5 rounds). One PC (out of 6) died. The first fight was against a single opponent of CR28. 2 rounds is typical for a EL equal to effective party level. 6 ECL27 characters is a party of around EL28 last I checked. The second combat was against 5 CR22 and 1 CR25 and the party couldn't rest between encounters. I'd say the results of these two encounters were about average based on the CR rules. Wow, I played in two campaigns both lasting 5+ years and going from 5-13+ level (we always skipped 1-4). And a 3rd game lasting 4 years that went from 12th-17th level (everyone played newly installed barons in a frontier section of Mystara converted to AD&D). We had a good time and rarely compained about anything being broken. Why? No kits. In fact, we only used the original 2e hardcovers. No options books. Just PHB, DMG, various MC, ToM and that's about it. The core system was just a cleaned up 1e. Whenever we imported stuff from the complete books, we ended up throwing them out because they were bad. Eventually we stopped looking at the complete books (except for fluff like character ideas -- you could play a bard in the style of one of the kits, you just couldn't get the bonuses from the kit). See my first paragraph. Spence already did it. [/QUOTE]
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If most DMs prefer low-mid levels...why have levels?
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