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If most DMs prefer low-mid levels...why have levels?
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<blockquote data-quote="Tenbones" data-source="post: 3073647" data-attributes="member: 7499"><p>Heh well allow me to clear up some of the assumptions about my post.</p><p></p><p>I'm not complaining about d20. Otherwise I wouldn't be using it. Nor am I accusing all of the "straight out of the box d20 players" baby-killers for doing so. Not at all.</p><p></p><p>I'm posting my opinions based on general concensus of:</p><p></p><p> - the various publications I've written for various d20 publishers (basically all the big ones).</p><p> - the tournaments I run locally with a steady group of players (some who have played D&D with me since 1979), along with a rotating cast of young gun min/max power-gamers.</p><p> - general love of playing the game.</p><p></p><p>so let me address the points of interest in terms of equal opportunity internet-opinionism</p><p></p><p><strong>jmucchiello</strong></p><p></p><p></p><p>Well someone is GMing you right? If you're getting gear that's "guideline suggested" that's the act of your GM(s) keeping game balance for the type of campaign he's running - Not the rules magically working by themselves. And yes, my comment was meant 'in general' - and yes I see you have a house rule. Which as meager as it shows - no one goes by the book 100% of the time. Which is all I'm illustrating. </p><p></p><p>You can vehemently disagree (why you would care how others run their games enough to 'vehemently disagree' is probably the problem) all you want. Again - the point is not everyone runs the same type of game. Which leads me to the next assumption...</p><p></p><p></p><p></p><p>We call this bad-scaling. Don't take my word for it - ask Sean, Ryan and Monte (that's Reynolds, Dancey, and Cook you can shoot them all emails easily enough) since they pointed it out from day 1 of v3.5. Of course the golden rule applies and I support your adherence to the party-line: but it doesn't change the fact that its broken.</p><p></p><p></p><p></p><p>You've had some decent campaigns then I take it? (for the record - my 1e-2e campaign started in 1983 and ended in 1995, my 3ed campaign started the day it came out and is still going) I think that's great - shows that you can work with what's thrown on the table. But again, you're making my point - you're using what *you* qualify as 'good material' to make *your* campaign what *you* want it to be. So in the same breath where you're making the assumption I'm making some kind of harsh criticism of 3.x (that it has scaling problems which it does) you're saying that you never complained about 2e (and neither did I) that you simply disregarded the things *you* didn't like. Well, guess what? That's what I do in 3.x So how are we talking about different things? I use 3.x, I'm merely pointing out what's been stated by the very people who created the system - /shrug.</p><p></p><p><strong>Agent Oracle </strong> </p><p></p><p>Ahh this one is a treat. Now I'm deluded because I don't play D&D the way others do...</p><p></p><p></p><p></p><p>So by your assumption of how I play an abstraction is apparent - I must assume (and I say this because of your "I believe" etc.) that all those that see HP in some fashion different than your 'vision' are "Deluded." While I do thank you for explaining that uniquely strange concept for me, it should bear out that HP are an abstraction representative of whatever you want them to be. I do find it amusing that swinging an axe can make someone more tired than someone slapping with an open hand and neither of them actually making physical contact by your iron-clad definition (yes the tongue is in the cheek).</p><p></p><p>What's wrong with an experienced veteren meleeist being able to connect with a greater number of blows? What if i have a veteren 'dodgist' that gets nailed every hit because we're both 15th level and our representative offensive and defensive trees do not match each other IN-SCALE to the slightest mathematical degree? If you can do this without gear, I would be impressed. Maybe I'm just deluded since Armor is an abstraction as well... and after all it makes you harder to hit? I can see that wearing a suit of platemail makes one far harder to hit. Riiiight.</p><p></p><p></p><p></p><p>I need a strategist because *you* have stupid players? I'm not making the connection. </p><p></p><p></p><p></p><p>Only that the very developers of the CR system have said it's broken. If you'd like to get a detailed description why - go to Monte Cook's site, or Sean Reynolds. Hate to burst your bubble.</p><p></p><p></p><p></p><p>The number of existing feats does not equate to usable feats does not equate to diversity. Granted I don't play 2e anymore - but if you want *character diversity* you will never beat Options and Powers in 2e. </p><p></p><p>On another note - in general most schticks in the game require so many pre-reqs that you have no chance of going outside of your schtick (whatever it might be) to be diverse. AEG does it well (Mike Mearls rocks the house) with 3-5 level prestiges that allow you to build-in your schtick without having to blow every single feat you're likey to ever have just to use a single weapon. If you think making a Warrior that specializes in Bullrush is diversity - your campaings probably suck. Hate to break it to you.</p><p></p><p>Why use levels?</p><p></p><p></p><p></p><p>Work for what? I didn't say NOT to use levels - I simply pointed out that Levels (like you're apparently fond of militarizing: ARE AN ABSTRACTION). Ease off the throttle, chucky, that's it... ease off, you're only grinding metal... (1xp if you can ID the ref). You don't write for d20, it's not your fault the system has it's awkward places - every system does. Just remember: ITS OK. We're just gaming!</p><p></p><p></p><p></p><p>Thankfully the internet is here and we can hear your opinion, and my opinion, and everyone elses opinion. I'm personally glad that we have you here as a representative that has played every system ever created and are able to pronounce to everyone that D20 is the greatest system ever made - and that you obviously know more than most of the people that write it. Any other tips for us up and comers?</p></blockquote><p></p>
[QUOTE="Tenbones, post: 3073647, member: 7499"] Heh well allow me to clear up some of the assumptions about my post. I'm not complaining about d20. Otherwise I wouldn't be using it. Nor am I accusing all of the "straight out of the box d20 players" baby-killers for doing so. Not at all. I'm posting my opinions based on general concensus of: - the various publications I've written for various d20 publishers (basically all the big ones). - the tournaments I run locally with a steady group of players (some who have played D&D with me since 1979), along with a rotating cast of young gun min/max power-gamers. - general love of playing the game. so let me address the points of interest in terms of equal opportunity internet-opinionism [B]jmucchiello[/B] Well someone is GMing you right? If you're getting gear that's "guideline suggested" that's the act of your GM(s) keeping game balance for the type of campaign he's running - Not the rules magically working by themselves. And yes, my comment was meant 'in general' - and yes I see you have a house rule. Which as meager as it shows - no one goes by the book 100% of the time. Which is all I'm illustrating. You can vehemently disagree (why you would care how others run their games enough to 'vehemently disagree' is probably the problem) all you want. Again - the point is not everyone runs the same type of game. Which leads me to the next assumption... We call this bad-scaling. Don't take my word for it - ask Sean, Ryan and Monte (that's Reynolds, Dancey, and Cook you can shoot them all emails easily enough) since they pointed it out from day 1 of v3.5. Of course the golden rule applies and I support your adherence to the party-line: but it doesn't change the fact that its broken. You've had some decent campaigns then I take it? (for the record - my 1e-2e campaign started in 1983 and ended in 1995, my 3ed campaign started the day it came out and is still going) I think that's great - shows that you can work with what's thrown on the table. But again, you're making my point - you're using what *you* qualify as 'good material' to make *your* campaign what *you* want it to be. So in the same breath where you're making the assumption I'm making some kind of harsh criticism of 3.x (that it has scaling problems which it does) you're saying that you never complained about 2e (and neither did I) that you simply disregarded the things *you* didn't like. Well, guess what? That's what I do in 3.x So how are we talking about different things? I use 3.x, I'm merely pointing out what's been stated by the very people who created the system - /shrug. [B]Agent Oracle [/B] Ahh this one is a treat. Now I'm deluded because I don't play D&D the way others do... So by your assumption of how I play an abstraction is apparent - I must assume (and I say this because of your "I believe" etc.) that all those that see HP in some fashion different than your 'vision' are "Deluded." While I do thank you for explaining that uniquely strange concept for me, it should bear out that HP are an abstraction representative of whatever you want them to be. I do find it amusing that swinging an axe can make someone more tired than someone slapping with an open hand and neither of them actually making physical contact by your iron-clad definition (yes the tongue is in the cheek). What's wrong with an experienced veteren meleeist being able to connect with a greater number of blows? What if i have a veteren 'dodgist' that gets nailed every hit because we're both 15th level and our representative offensive and defensive trees do not match each other IN-SCALE to the slightest mathematical degree? If you can do this without gear, I would be impressed. Maybe I'm just deluded since Armor is an abstraction as well... and after all it makes you harder to hit? I can see that wearing a suit of platemail makes one far harder to hit. Riiiight. I need a strategist because *you* have stupid players? I'm not making the connection. Only that the very developers of the CR system have said it's broken. If you'd like to get a detailed description why - go to Monte Cook's site, or Sean Reynolds. Hate to burst your bubble. The number of existing feats does not equate to usable feats does not equate to diversity. Granted I don't play 2e anymore - but if you want *character diversity* you will never beat Options and Powers in 2e. On another note - in general most schticks in the game require so many pre-reqs that you have no chance of going outside of your schtick (whatever it might be) to be diverse. AEG does it well (Mike Mearls rocks the house) with 3-5 level prestiges that allow you to build-in your schtick without having to blow every single feat you're likey to ever have just to use a single weapon. If you think making a Warrior that specializes in Bullrush is diversity - your campaings probably suck. Hate to break it to you. Why use levels? Work for what? I didn't say NOT to use levels - I simply pointed out that Levels (like you're apparently fond of militarizing: ARE AN ABSTRACTION). Ease off the throttle, chucky, that's it... ease off, you're only grinding metal... (1xp if you can ID the ref). You don't write for d20, it's not your fault the system has it's awkward places - every system does. Just remember: ITS OK. We're just gaming! Thankfully the internet is here and we can hear your opinion, and my opinion, and everyone elses opinion. I'm personally glad that we have you here as a representative that has played every system ever created and are able to pronounce to everyone that D20 is the greatest system ever made - and that you obviously know more than most of the people that write it. Any other tips for us up and comers? [/QUOTE]
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