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If not death, then what?
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<blockquote data-quote="Umbran" data-source="post: 8706822" data-attributes="member: 177"><p>1) If character reactions are based on what the players know... that's metagaming. You want that? Or should the characters (and the players, if the players are acting out their roles) base reactions off what the characters know?</p><p></p><p>1a) It isn't disingenuous. It is called <em>acting</em>. The entirety of D&D is an elaborate game of, "Let's pretend," so calling it disingenuous seems a bit weird to me.</p><p></p><p>2) A major part of immersion is what we might call "willing suspension of disbelief". It is relevant in RPGs, and in consumption of most fantastical fiction and media. As in, I am a physicist - if I can't hang up my knowledge of real-world physics in the closet and leave it there, I could not enjoy Star Trek, or Star Wars, or superhero movies, or most genre fiction. </p><p></p><p>3) Beware the inconsistent standard - in a game where death was common, approaching an encounter as if you know there's no real chance of failure is asking your GM to make that one beggar kobold into a 20th level fighter to smack you all down for unskilled play. I submit that acting as if there's a threat may be skilled play in <em>both cases</em>, just applying different skills.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8706822, member: 177"] 1) If character reactions are based on what the players know... that's metagaming. You want that? Or should the characters (and the players, if the players are acting out their roles) base reactions off what the characters know? 1a) It isn't disingenuous. It is called [I]acting[/I]. The entirety of D&D is an elaborate game of, "Let's pretend," so calling it disingenuous seems a bit weird to me. 2) A major part of immersion is what we might call "willing suspension of disbelief". It is relevant in RPGs, and in consumption of most fantastical fiction and media. As in, I am a physicist - if I can't hang up my knowledge of real-world physics in the closet and leave it there, I could not enjoy Star Trek, or Star Wars, or superhero movies, or most genre fiction. 3) Beware the inconsistent standard - in a game where death was common, approaching an encounter as if you know there's no real chance of failure is asking your GM to make that one beggar kobold into a 20th level fighter to smack you all down for unskilled play. I submit that acting as if there's a threat may be skilled play in [I]both cases[/I], just applying different skills. [/QUOTE]
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