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If not death, then what?
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<blockquote data-quote="Lanefan" data-source="post: 8706963" data-attributes="member: 29398"><p>And at the same time highly implausible.</p><p></p><p>Fine for a movie, but not what I really want from a character in a D&D setting. That said, D&D characters come equipped with these things called hit points, which tend to serve largely the same function to a certain - but limited - degree.</p><p></p><p>This raises a valid point: in a less-violent type of game - e.g. one largely based around courtly intrigue where any actual fighting is done by NPC armies and mercenaries - then character death need not be much if any of a factor; as you're not out to kill your courtly foes, nor are they out to kill you.</p><p></p><p>But if you're out slaying monsters, it's only fair the monsters have a chance to kill in return. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In broader terms, the PCs can expect to get back what they give out.</p><p></p><p>A rotating cast can and does still has a narrative, though: that of the party as a whole rather than of any one individual character. That's the difference: characters can come and go all the time but as long as the party continues, so does the narrative around it. Same as a sports franchise - nobody who plays for the New York Yankees today played for them in 1982, but it's still the same team and people who aren't me still cheer for it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8706963, member: 29398"] And at the same time highly implausible. Fine for a movie, but not what I really want from a character in a D&D setting. That said, D&D characters come equipped with these things called hit points, which tend to serve largely the same function to a certain - but limited - degree. This raises a valid point: in a less-violent type of game - e.g. one largely based around courtly intrigue where any actual fighting is done by NPC armies and mercenaries - then character death need not be much if any of a factor; as you're not out to kill your courtly foes, nor are they out to kill you. But if you're out slaying monsters, it's only fair the monsters have a chance to kill in return. :) In broader terms, the PCs can expect to get back what they give out. A rotating cast can and does still has a narrative, though: that of the party as a whole rather than of any one individual character. That's the difference: characters can come and go all the time but as long as the party continues, so does the narrative around it. Same as a sports franchise - nobody who plays for the New York Yankees today played for them in 1982, but it's still the same team and people who aren't me still cheer for it. [/QUOTE]
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