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General Tabletop Discussion
*Dungeons & Dragons
If not death, then what?
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<blockquote data-quote="JiffyPopTart" data-source="post: 8707352" data-attributes="member: 4881"><p>I don't get attached to most characters because they always die before they have achieved anything interesting by way of personal story goals. My characters have left behind a small countries worth of now abandoned shops, towers, collections, projects, and other infrastructure of never completed dreams.</p><p></p><p>Somewhere a small lumber mill is stockpiling some prime ironwood that will never get delivered to a small village of crafters sitting idle with a rocking chair design that wood was purchased for. Elsewhere stockpiles of illicit weapons lay unclaimed and hidden in sandy dunes, never to be delivered to rebels. In one town an entire 3 room stocked high end Magic Shoppe lays dormant inside a portable hole buried with the skeleton of a 2e ranger long left buried. In another grave a dead cleric/mage of Azuth with a key that opens a portal to an almost complete interdimensional library of all knowledge.</p><p></p><p>All of those stories....much more interesting and long more memorable to me as a player than "the kobold druid who went on 5 unrelated adventures then died to a spell he never saw coming.</p><p></p><p>But at this point we are truly in the weeds of different play experiences and desires.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8707352, member: 4881"] I don't get attached to most characters because they always die before they have achieved anything interesting by way of personal story goals. My characters have left behind a small countries worth of now abandoned shops, towers, collections, projects, and other infrastructure of never completed dreams. Somewhere a small lumber mill is stockpiling some prime ironwood that will never get delivered to a small village of crafters sitting idle with a rocking chair design that wood was purchased for. Elsewhere stockpiles of illicit weapons lay unclaimed and hidden in sandy dunes, never to be delivered to rebels. In one town an entire 3 room stocked high end Magic Shoppe lays dormant inside a portable hole buried with the skeleton of a 2e ranger long left buried. In another grave a dead cleric/mage of Azuth with a key that opens a portal to an almost complete interdimensional library of all knowledge. All of those stories....much more interesting and long more memorable to me as a player than "the kobold druid who went on 5 unrelated adventures then died to a spell he never saw coming. But at this point we are truly in the weeds of different play experiences and desires. [/QUOTE]
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If not death, then what?
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